KMustDie VX + ACE
#1
KMustDie VX + ACE

by Kyonides

[Image: up.gif] Imagine a game world where certain battles won't force you to kill ALL of the enemy troops on screen.
[Image: sweathappy.gif] Well, you can stop doing that right away because now you can make your battle dream come true! [Image: shocked.gif]
Just set which troops are mandatory to kill via a script call and that's it! [Image: thumbs.gif] 
You won't have to depend on a tough negotiator to deal with tyrants looking for free lands up for the grabs. [Image: wink.gif]

Script Call - Use natural index values like 1 upto 8 here:
Code:
$game_troop.must_die(EnemyIndex1, etc.)

VX Script
Code:
# * KMustDie VX * #
#   Scripter : Kyonides
#   v1.0.1 - 2025-09-06

# This scriptlet allows you to set a given number of enemies that must die in
# battle before the player can be proclaimed as the victor there.

# * Script Call * #
# - Enter 1+ Enemy Indexes to set which enemies should die before battle ends.
# $game_troop.must_die(EnemyIndex1, etc.)

class Game_Troop
  alias :kyon_must_die_gm_trp_init :initialize
  attr_reader :hunt_targets
  def initialize
    kyon_must_die_gm_trp_init
    @hunt_targets = []
  end

  def dead_now
    @enemies.select {|e| e.dead? }
  end

  def hunt_targets_dead?
    targets = dead_now.map {|e| e.index + 1 }
    @hunt_targets.any? and targets.sort == @hunt_targets
  end

  def must_die(*targets)
    @hunt_targets = targets.sort
  end
end

class Scene_Battle
  alias :kyon_must_die_scn_btl_judge :judge_win_loss
  alias :kyon_must_die_scn_btl_blt_end :battle_end
  def judge_win_loss
    if $game_troop.hunt_targets_dead?
      process_victory
      return true
    else
      kyon_must_die_scn_btl_judge
    end
  end

  def battle_end(result)
    $game_troop.hunt_targets.clear
    kyon_must_die_scn_btl_blt_end(result)
  end
end

VX ACE Script
Code:
# * KMustDie ACE * #
#   Scripter : Kyonides Arkanthes
#   v1.0.1 - 2025-09-06

# This scriptlet allows you to set a given number of enemies that must die in
# battle before the player can be proclaimed as the victor there.

# * Script Call * #
# - Enter 1+ Enemy Indexes to set which enemies should die before battle ends.
# $game_troop.must_die(EnemyIndex1, etc.)

class Game_Troop
  alias :kyon_must_die_gm_trp_init :initialize
  attr_reader :hunt_targets
  def initialize
    kyon_must_die_gm_trp_init
    @hunt_targets = []
  end

  def dead_now
    members.select {|e| e.dead? }
  end

  def hunt_targets_dead?
    targets = dead_now.map {|e| e.index + 1 }
    @hunt_targets.any? and targets.sort == @hunt_targets
  end

  def must_die(*targets)
    @hunt_targets = targets.sort
  end
end

class << BattleManager
  alias :kyon_must_die_btlman_judge :judge_win_loss
  alias :kyon_must_die_btlman_blt_end :battle_end
  def judge_win_loss
    if $game_troop.hunt_targets_dead?
      process_victory
      return true
    else
      kyon_must_die_btlman_judge
    end
  end

  def battle_end(result)
    $game_troop.hunt_targets.clear
    kyon_must_die_btlman_blt_end(result)
  end
end

Terms & Conditions

Free as in [Image: beer.gif] beer for non-commercial games. [Image: gamer.gif]
Include my nickname in your game credits.
That's it! [Image: tongue.gif]
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

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My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Messages In This Thread
KMustDie VX + ACE - by kyonides - 09-03-2025, 06:47 AM
RE: KMustDie VX + ACE - by kyonides - Yesterday, 08:10 AM



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