KTurnOrder XP
#3
Hey kyonides! May I request a tweak to this script?  Happy

1) The turns move in the opposite direction (instead of left to right, it moves from right to left, with the leftmost slot being the current active unit?) So the animation looks like you are "reading" the order and keeping the action towards the center of the screen. A column with the faces moving down might also work so the active unit is closest to the bottom status bar and the line is less likely to overlap a battler sprite?

2) Is there a way to show the turn order before the player inputs commands? That way it becomes part of strategy as the player can see who will be acting first.

3) Is there a way to include a setting where the custom heads are the default? I don't mind doing new graphics for all the monsters--and characters--on my database despite having over a hundred now, because this way I can keep the heads' graphics style more uniform. Though I definitely understand why custom heads is an exception rather than the default.
[Image: SP1-Writer.png]
[Image: SP1-PixelArtist.png]
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Messages In This Thread
KTurnOrder XP - by kyonides - 10-05-2024, 05:16 AM
RE: KTurnOrder XP - by kyonides - 10-06-2024, 03:34 AM
RE: KTurnOrder XP - by Ace_V - 09-29-2025, 06:49 AM
RE: KTurnOrder XP - by kyonides - 09-30-2025, 12:38 AM
RE: KTurnOrder XP - by kyonides - 10-02-2025, 08:10 AM
RE: KTurnOrder XP - by Ace_V - 10-03-2025, 03:47 PM



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