10 hours ago
That 999 limit is solely because of the editor. I used that 'Big Maps" script I made that combined multiple like-sized maps together to make a massive worldmap. And it 'essentially' creates its own events list based on imported events.
But 999 events in a single map, even the 500x500 stock max size is a lot. And you would want an anti-lag system in place to prevent/halt the engine from 'updating' the sprites when they're not in the visible 640x480 window. The spriteset system refreshes the sprites on the map... even if the player doesn't see them. Anti-lag systems only permit the visible ones to update... and lower drag.
And that IS an interesting idea... a system that keeps tagged events within certain zones even when moving randomly...
But 999 events in a single map, even the 500x500 stock max size is a lot. And you would want an anti-lag system in place to prevent/halt the engine from 'updating' the sprites when they're not in the visible 640x480 window. The spriteset system refreshes the sprites on the map... even if the player doesn't see them. Anti-lag systems only permit the visible ones to update... and lower drag.
And that IS an interesting idea... a system that keeps tagged events within certain zones even when moving randomly...

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