11-06-2009, 06:43 PM
@Rusty:
Thanks! I do prefer the side-view stairs since they aren't around very often. But I might do a front-view staircase for some other areas.
@Icarus Featherfight:
Thank you.
I will take a look at the flower pots. They're my earliest work on the tileset, so their quality might not be up to the rest of the set. I think they could benefit from some more contrast or perhaps even a recolor.
@Kain Nobel:
I appreciate the input!
I noticed the issue with the stairs being too high and I've moved them down accordingly. I'll probably have a light effect character set on the candles, though I'm still playing around with implementing the idea just right. I've been trying to limit events where I can as I'm concerned about lagging issues.
The benches aren't really benches. They're booth seats, though I should probably remake them and make the "padded" part more evident. The candle table is a fold-out table that's actually bolted to the wall. The weight is on the brackets on the back. There's another area where you see the side-view of the candles and you can see the brackets.
I'll see what I can do about the shadows. I used pure black at 50% opacity. I might borrow the purple shadows RTP uses instead. I also have a different color for the walls of other areas, but I find that the white adds to the "holy" atmosphere better. I'll play around with it anyway.
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I like your screenshots. The colors are very strong and I think your trees turned out especially well. The only thing that bugs me (and this is purely personal preference) is that it's very heavy on texture/detail. It's most apparent in the house screenshot. And while there's nothing wrong with texture, my eye tends to wander around without focusing. What might help is if you had just low-texture green grass with patches of longer grass to break up monotony. Also, perhaps bigger shingles on the roof would work better on the scale of the image you're working with.
Thanks! I do prefer the side-view stairs since they aren't around very often. But I might do a front-view staircase for some other areas.
@Icarus Featherfight:
Thank you.
I will take a look at the flower pots. They're my earliest work on the tileset, so their quality might not be up to the rest of the set. I think they could benefit from some more contrast or perhaps even a recolor.
@Kain Nobel:
I appreciate the input!
I noticed the issue with the stairs being too high and I've moved them down accordingly. I'll probably have a light effect character set on the candles, though I'm still playing around with implementing the idea just right. I've been trying to limit events where I can as I'm concerned about lagging issues.
The benches aren't really benches. They're booth seats, though I should probably remake them and make the "padded" part more evident. The candle table is a fold-out table that's actually bolted to the wall. The weight is on the brackets on the back. There's another area where you see the side-view of the candles and you can see the brackets.
I'll see what I can do about the shadows. I used pure black at 50% opacity. I might borrow the purple shadows RTP uses instead. I also have a different color for the walls of other areas, but I find that the white adds to the "holy" atmosphere better. I'll play around with it anyway.
-
I like your screenshots. The colors are very strong and I think your trees turned out especially well. The only thing that bugs me (and this is purely personal preference) is that it's very heavy on texture/detail. It's most apparent in the house screenshot. And while there's nothing wrong with texture, my eye tends to wander around without focusing. What might help is if you had just low-texture green grass with patches of longer grass to break up monotony. Also, perhaps bigger shingles on the roof would work better on the scale of the image you're working with.