12-17-2009, 12:19 AM
Lunarea Wrote:
A forest at night. There are also fireflies on the map, but they flicker on and off, so they're tough to capture in an image. It's a really simple map, since it's at the beginning of the game. Mainly, it's just experimenting with the new trees. I'll likely add a little detail here and there to break up the big field of grass.
Oh, and I know there's a missing patch of grass near the bottom. I fixed it but didn't upload a new version of the image.
Nice job so far, Lunarea. The bark of the tree and the grass overlapping its roots and are both well done. The trunk is rounded and well shaded. When I first looked at your map the first thing I noticed at me was that the foliage on the trees, especially the smaller one, looked somewhat flat. That said, it took me a long time to determine what actually gave me that impression. It think the main problem is that the trees have no shadows. The tree should cast a shadow on the ground and the leaves should cast shadows on each other. I don't think there should be a highlights on the leaves in the lower right hand corner of the tree. One other thing, I think the smaller tree would ideally have a slightly thinner trunk than the other tree.
I offer all this with a grain of salt; I am an artist but not a pixel artist. When I think something is out of proportion I can simply add another layer of paint or erase and redraw some lines. I realize that it is not that easy to edit pixel art. Making the trunk of one tree thinner would mean editing the grass and roots at the bottom as well right?
All in all it looks just fine. Add a cast shadow on the ground and I think the rest should fall into place.
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That said I should probably post a screenshot or two of my own. It has been a while.
These two screenshots came from a demo for my Precision Time System that have been meaning to release for a while now.
As you can see, it includes a HUD as well as a weather system and day and night system. Also it doesn't rain indoors for some reason...
Precision Time System
The cave has a low ceiling so that it can realistically fit under the the plateau above.