12-17-2009, 01:41 AM
Wizoo: I apologize. Where I come from, that kind of comment would be meant as sarcasm or intentionally rude or arrogant.
Your map is odd looking, but since its a test map, I am not going to get into it persay. Your streets are incrediably detailed compared to the VX tiles you have, and it stands out too much. Same goes with the houses. Another thing I would like to state about the house is the fact that I still connot distinguish between the top and the walls. Your house on the way left is well done though, yet it could use some more detailing.
Icarus:
First thing I notice the the fact that you use the dirt to grass autotile wrong. It looks bad. The udulations look bad as well, as they are symetrical. Your cliffs could use some more work as well. You need more detailing on the lower cliffs and Isuggest to add some as well. Also, some of your cliffs are too straight. There seems to be a height error in the middle left. Some of your long grass could use some detailing as well, as some of it is plain. Also, things hanging off the edges dont look good. You also have some symettrical mapping going on there.
The second map needs work as well. The north wall is too straight. You also seem to randonly dispurse things throughout the map. Instead, have a pallette of a few things to add unity to a map and make it look like its not all over the place. Again, the symettrical mapping is there, though this time its more noticiable. Also, the top left corner of the cave needs to be shrunken. o:
Made this map a while ago. o:
Your map is odd looking, but since its a test map, I am not going to get into it persay. Your streets are incrediably detailed compared to the VX tiles you have, and it stands out too much. Same goes with the houses. Another thing I would like to state about the house is the fact that I still connot distinguish between the top and the walls. Your house on the way left is well done though, yet it could use some more detailing.
Icarus:
First thing I notice the the fact that you use the dirt to grass autotile wrong. It looks bad. The udulations look bad as well, as they are symetrical. Your cliffs could use some more work as well. You need more detailing on the lower cliffs and Isuggest to add some as well. Also, some of your cliffs are too straight. There seems to be a height error in the middle left. Some of your long grass could use some detailing as well, as some of it is plain. Also, things hanging off the edges dont look good. You also have some symettrical mapping going on there.
The second map needs work as well. The north wall is too straight. You also seem to randonly dispurse things throughout the map. Instead, have a pallette of a few things to add unity to a map and make it look like its not all over the place. Again, the symettrical mapping is there, though this time its more noticiable. Also, the top left corner of the cave needs to be shrunken. o:
Made this map a while ago. o: