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 Battle Report
#2
Hey, is there any way to keep "Level Up!" text there for good? So it won't be present for second or few but will remain until the closing of the scene?

EDIT: I've got it. I made a few changes, I'm not sure if them combined, or just last thing I did helped with that. Anyways, I moved whole "class Window_LevelUp < Window_Base" section below whole "def level_up" section, changed @level_up[i] value to 200, and deleted @lvup_window[i].refresh in line 383; that seem to work for me :)
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Messages In This Thread
Battle Report - by Raziel - 03-07-2008, 04:58 AM
RE: Battle Report - by Whisper - 05-29-2020, 02:27 AM

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