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 Elemental Alignment
#1
Elemental Alignment
Version: 1.0


Introduction
This script is designed to make setting up elemental rates in the database simpler. This script aligns a enemy/actor with an element so that you don't have to set that stuff up via the database.


Screenshots
Light a match, its fire, its an element, and its the screenshot :)


Demo
Download Here


Script
The families are alignment with one element, the IAMNOTPOSTINGTHISSCRIPTFORFAMILIES element


Instructions
See Setup Script, should be self-explanatory, if not post and I'll answer your questions


FAQ
Note: Permission granted by Trickster to post:
Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.
As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support.


Compatibility
Requires SDK Part I
Requires MACL Libraries (Array.math, Numeric, and Actor and Party Info)


Credits and Thanks
Me for creating


Author's Notes
Better appreciate this script I could have easily not posted it and used it exclusively for myself for-the-game-I-am-working-on-but-not-working-on

Scripted in about 30 minutes Hooray for two new scripts in one day :)


Terms and Conditions
Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too.
Reply }


Messages In This Thread
Elemental Alignment - by Trickster - 03-01-2008, 05:31 AM
Elemental Alignment - by Shiroiyuki - 05-14-2010, 09:20 AM
Elemental Alignment - by prioran - 05-14-2010, 10:07 AM
Elemental Alignment - by Shiroiyuki - 05-14-2010, 03:39 PM
Elemental Alignment - by yamina-chan - 05-14-2010, 05:22 PM

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