Elemental Damage Fix
#1
Elemental Damage Fix
by RPG Advocate
saved from Phylomortis.Com


Introduction
By default, if an attack has two or more elements, the damage multiplier that will be used is the multiplier of the element to which the target is weakest. I'm sure that many of you believe that is is illogical like I do. This script makes it so that the damage multiplier used is the average multiplier of all the elements of the attack. Therefore, if the target of an attack with two elements has damage multipliers of 50% and -100%, the multiplier that will be used with this script would be 25%, whereas it would be 50% with the default scripts. Note that if you're using the Element Tagging technique, that you should take care not to remove the elements to be deleted when inserting this script.


Demo
>Click<


Script
Elemental Damage Fix
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
   Simple SP Bonus Damage DerVVulfman 4 11,242 05-01-2012, 06:32 PM
Last Post: DerVVulfman
   Damage Text Revamp 2.1 PK8 3 15,153 04-08-2012, 06:47 PM
Last Post: PK8
   Elemental Alignment Trickster 4 10,054 05-14-2010, 05:22 PM
Last Post: yamina-chan
   Damage Text Edit ParaDog 0 5,977 03-05-2008, 08:22 AM
Last Post: ParaDog
   Remodeled Damage Display (RTAB) cogwheel 0 5,861 03-05-2008, 06:01 AM
Last Post: cogwheel
   Remodeled Damage Display (Regular Variant) cogwheel 0 5,749 03-04-2008, 06:43 AM
Last Post: cogwheel
   FFX, FFX=2, FFXII damage display Selwyn 0 5,917 03-03-2008, 06:25 AM
Last Post: Selwyn
   Modifying Damage Display RPG Advocate 0 4,877 03-03-2008, 05:35 AM
Last Post: RPG Advocate
   Arbitrary Strings in Damage Display RPG Advocate 0 5,262 03-02-2008, 08:20 AM
Last Post: RPG Advocate
   Image Damage Display Trickster 0 5,643 03-02-2008, 05:55 AM
Last Post: Trickster



Users browsing this thread: 1 Guest(s)