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 Bitmap Number
#1
Bitmap Number
v 1.4b

This is a very basic script I wrote a while back for VX, then recently dug up and rescued for use in my XP projects. ... and then later on I used it again for VXAce. It's a pretty flexible script. A thing that has always bothered me is coming across a nice font, only to find that the kerning for numbers is inconsistent - seeing things like the play-time or similar jump about when a 1 appears, or worse, other numbers too.

This script allows you to use an image for numbers wherever you please. This isn't plug-and-play. If you want to see your image, you'll have to add the code where necessary.

Sample Bitmap
Huh? Oh fine here you go:
[Image: O81KI.png]

Use
  • Place contents.draw_bitmap_number(value, x, y, align, skin, offset) where you want your number to be, with the stuff between ( ) what you want it to be. Only value, x and y are required. You'll need bit of script understanding to use this.
    • In VXAce, contents.draw_bitmap_number is used in windows, and in non-window elements something like bitmap.draw_bitmap_number may be used.
    • A simple example would be contents.draw_bitmap_number(actor.level, 200, 0), although I wouldn't have absolute numbers for actor.level but I'm trying not to sound confusing...
  • value is what the number is supposed to be. i.e. actor.hp. Do take note for things like certain actor stats, you'll need another draw_bitmap_number for the maximum.
  • x, y, align, and skin all ought to be obvious. The skin location can be changed by altering RPG::Cache.windowskin.
  • offset is the number of pixels to subtract between digits. You'll probably be using this for any numbers that have drop shadows- that slight overlap makes things look much more natural. (By the way, the offset for the sample image is 4.)

The defaults can be changed by editing the definition in the code. It's really not that big a script, so it shouldn't be hard.

Script
The code below is formatted for XP. To use in VX/Ace, replace RPG::Cache.windowskin with Cache.system, or whichever line you need to use for wherever you have your number image.

PHP Code:
#==============================================================================
# ■ Bitmap
#==============================================================================

class Bitmap
  
#--------------------------------------------------------------------------
  # ● Draw Bitmap Number
  #--------------------------------------------------------------------------
  
def draw_bitmap_number(valuexyalign 0skin "numbers/nwh"offset 2)
    
# Get image
    
numerals RPG::Cache.windowskin(skin# for VX/Ace: numerals = Cache.system(skin)
    
digit = (numerals.width 10)
    
text value.to_s
    value 
value.to_i if value.is_a?(String)
    
char 0
    
# Get number size
    
tx = ((digit-offset) * text.length) + offset
    
# Offset x
    
case align
    when 1
      x 
-= (tx 2)
    
when 2
      x 
-= tx
    end
    
while ((text.slice!(/./)) != nil)
      
digit c.to_i
      src 
Rect.new(n0digitnumerals.height)
      
self.blt(charynumeralssrc)
      
char += digit offset
    end
  end
end 

Credits
Credits should go to myself "Taylor".
Reply }


Messages In This Thread
Bitmap Number - by Taylor - 04-13-2011, 12:44 PM
RE: Bitmap Number - by Taylor - 06-09-2012, 07:57 AM
RE: Bitmap Number - by Taylor - 01-31-2014, 10:27 PM
RE: Bitmap Number - by JayRay - 02-01-2014, 03:40 PM
RE: Bitmap Number - by Taylor - 03-29-2015, 12:16 AM

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