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 Calling Random Numbers
#5
I personally think
Code:
thing = Roll.d(20) + Roll.d(20)
makes more sense. It's self-documenting.

Plus, no matter what way you do it, it is still 'rand(n)+1' and not 'rand(n)' to get a dice roll. For example, rand(6) returns a number from 0-5. rand(6)+1 returns a number from 1-6 as required by dice.
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Messages In This Thread
Calling Random Numbers - by Alistor - 09-06-2013, 07:46 PM
RE: Calling Random Numbers - by DerVVulfman - 09-07-2013, 03:14 AM
RE: Calling Random Numbers - by MechanicalPen - 09-07-2013, 06:09 PM
RE: Calling Random Numbers - by DerVVulfman - 09-08-2013, 12:27 AM
RE: Calling Random Numbers - by MechanicalPen - 09-08-2013, 01:02 AM
RE: Calling Random Numbers - by DerVVulfman - 09-08-2013, 03:09 AM
RE: Calling Random Numbers - by MechanicalPen - 09-08-2013, 06:16 PM
RE: Calling Random Numbers - by DerVVulfman - 09-08-2013, 08:41 PM

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