Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Animation Action
#11
Incorrect on the assessment.

First, there are a few systems the Skill Casting system works, but most custom systems already have their own delay add-ons, so that is moot. Tongue sticking out

Insofar as that, the ACBS By Victor Sant (formerly Atoa) also has a skill casting system. But that is not the issue. The issue is that all DELAY systems, whether mine or the one built for the ACBS has the battler sprite's action delayed for a set time before going into action. This 'action' being the character stepping forward to perform their attack.

If anyone wishes to have Freddy waving his hands to channel arcane magicks to ready a spell before stepping forward to unleash a fireball, things would be fine. However, the desired effect is to have the battler first stepping forward before going through the chanting delay with its pose. Once the chanting was done, the battler unleashes the attack and then steps back. This being different from how any other delay system works.

The ACBS has several 'methods' I am looking at which govern's character movement. It would be entertaining if I could craft a variant which permits this custom delay. The delay feature built into the ABS & CBS addons use a key-phrase called 'CHANTING' which can be attached to an attack by its ID. So MY idea would be a variant called 'CHANTSTEP' to (hopefully) allow stepping forward before chanting. OR something like that. But it isn't easy.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }


Messages In This Thread
Animation Action - by justpassingby - 10-30-2017, 05:36 PM
RE: Casting Magic Action - by DerVVulfman - 10-30-2017, 11:47 PM
RE: Casting Magic Action - by justpassingby - 10-31-2017, 02:35 AM
RE: Casting Magic Action - by DerVVulfman - 10-31-2017, 03:24 AM
RE: Casting Magic Action - by justpassingby - 10-31-2017, 03:33 AM
RE: Casting Magic Action - by DerVVulfman - 10-31-2017, 03:56 AM
RE: Casting Magic Action - by justpassingby - 10-31-2017, 04:04 AM
RE: Casting Magic Action - by DerVVulfman - 11-01-2017, 03:44 AM
RE: Casting Magic Action - by justpassingby - 11-01-2017, 11:24 AM
Animation Action - by justpassingby - 11-02-2017, 02:52 PM
RE: Casting Magic Action - by Steel Beast 6Beets - 11-01-2017, 08:37 PM
RE: Casting Magic Action - by DerVVulfman - 11-01-2017, 09:17 PM
RE: Casting Magic Action - by Steel Beast 6Beets - 11-02-2017, 01:24 PM
RE: Animation Action - by DerVVulfman - 11-02-2017, 07:38 PM
RE: Animation Action - by justpassingby - 11-03-2017, 02:16 AM
RE: Animation Action - by DerVVulfman - 11-03-2017, 03:30 AM
RE: Animation Action - by justpassingby - 11-06-2017, 01:59 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
Wink  Action if BGM is missing Whisper 7 10,907 06-11-2017, 12:44 AM
Last Post: Whisper
   Atoa Custom Battle System CTB animation while cast Noctis 6 9,502 01-04-2016, 03:05 PM
Last Post: Noctis
   Help editing Animation Resizer MechanicalPen 3 5,256 11-22-2012, 08:39 PM
Last Post: MechanicalPen
   Auto-play Character animation Taylor 0 2,796 05-30-2012, 11:56 AM
Last Post: Taylor
   Changing the walking animation shadow040 8 9,960 01-30-2010, 04:20 PM
Last Post: shadow040



Users browsing this thread: