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 General Methods XP VX & ACE
#2
Set the Current Map's Encounter Steps

Usually you can either enable or disable map encounters. This time I'm gonna show up here to let you know how to change your current map's monster encounter steps.

This might work on any RPG Maker based on Ruby, guys! Shocked

1. Just add the scriptlet below to your script editor.

Code:
class Game_System
  alias :mes_gm_sys_init :initialize
  def initialize
    mes_gm_sys_init
    @map_encounter_steps = {}
  end
 attr_reader :map_encounter_steps
end

class Game_Map
  alias :mes_gm_map_setup :setup
  def setup(map_id)
    mes_gm_map_setup(map_id)
    steps = $game_system.map_encounter_steps[map_id]
    @map.encounter_step = steps if steps
  end

 def encounter_step=(steps)
   $game_system.map_encounter_steps[@map_id] = steps
   @map.encounter_step = steps
 end
end

2. Call it to set the new steps value. Keep in mind it should be an integer number greater than 0.

$game_map.encounter_step = NewValue

That's it! Two Thumbs Up!
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Messages In This Thread
General Methods XP VX & ACE - by kyonides - 10-23-2019, 11:23 PM
RE: General Methods XP - by kyonides - 07-06-2020, 04:24 AM
RE: General Methods XP - by kyonides - 08-02-2020, 02:39 AM
RE: General Methods XP - by kyonides - 08-22-2020, 03:01 AM
RE: General Methods XP - by kyonides - 12-31-2021, 08:50 PM
RE: General Methods XP VX & ACE - by kyonides - 03-30-2022, 07:35 PM
RE: General Methods XP VX & ACE - by kyonides - 11-11-2022, 01:04 AM
RE: General Methods XP VX & ACE - by kyonides - 11-17-2022, 11:31 PM
RE: General Methods XP VX & ACE - by kyonides - 12-02-2022, 04:33 AM
RE: General Methods XP VX & ACE - by kyonides - 03-08-2023, 08:22 AM
RE: General Methods XP VX & ACE - by kyonides - 05-16-2023, 08:24 PM
RE: General Methods XP VX & ACE - by kyonides - 06-01-2023, 08:59 PM
RE: General Methods XP VX & ACE - by kyonides - 06-17-2023, 02:55 AM

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