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 Last Fighter XP 1.0.0 !
#2
Well, I updated the script, I know it's a simple one, but it still adds interesting features to the default battlesystem.

Besides I also added some sort of invisibility for the $game_player. Now if the player is invisible ($game_player.invisible = true or by pressing Button A and C (Shift and Enter) at the same time), monster events wouldn't start battling automatically. If you're not using any sort of ARPG BS, then this wouldn't affect the way the battles begin after reaching a certain number of steps.
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List of Compiled Binary Executables I have published...
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Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Messages In This Thread
Last Fighter XP 1.0.0 ! - by kyonides - 02-09-2010, 05:39 AM
Last Fighter XP 1.0.0 ! - by kyonides - 02-11-2010, 03:19 AM



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