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 KSkillNeedState
#1
KSkillNeedState
XP + VX + ACE

by Kyonides Arkanthes

Introduction

Do you need to restrict the usage of a skill by forcing the hero to get a specific state first?

Now you can do that! :D

In XP's case

Adjust the values of the SKILL_STATE_IDS Constant at will.
Example: { SkillID1 => StateID1, etc. }

Code:
module KSkillNeedState
  ANTI_PHYS_STATE_ID = 19
  SKILL_STATE_IDS = { 57 => 17 }
  NOT_STATE_IDS = { 57 => 18 }
end

In VX & VX ACE

The only thing you need to do is leaving a very specific note in the skill's note box.

_need state ID_
_not state ID_
_need state ID_not state ID_

Replace ID with a number.


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Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Messages In This Thread
KSkillNeedState - by kyonides - 01-29-2023, 09:11 PM
RE: KSkillNeedState - by kyonides - 06-21-2023, 06:26 PM
RE: KSkillNeedState - by kyonides - 06-22-2023, 06:14 AM
RE: KSkillNeedState - by Steel Beast 6Beets - 06-22-2023, 07:43 PM
RE: KSkillNeedState - by kyonides - 06-23-2023, 02:29 AM
RE: KSkillNeedState - by kyonides - 06-23-2023, 10:02 PM
RE: KSkillNeedState - by Steel Beast 6Beets - 06-23-2023, 11:40 PM



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