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 Sideview Battle System Tankentai XP
#9
@Levanth
1 -
Look for this line in the SBS | Config
"WAIT" => [ 0, 1, 15, 0, 0, -1, 0, true,"" ],

Change the -1 (in red) to 0.

2 -
It's possible, but not easy.
First of all, you need to set with action will show the weapon, for the idle anim this one:
"WAIT" => [ 0, 1, 15, 0, 0, -1, 0, true,"" ],

The part on red is where the weapon action goes.


Now take a look in this part of the script
Code:
#--------------------------------------------------------------------------
# ? Weapon Animations
#--------------------------------------------------------------------------
  # Weapon Animations can only be used with Battler Animations as seen
  # and defined above.
  #
  # Xa - Distance weapon sprite is moved on the X-axis.
  # Ya - Distance weapon sprite is moved on the Y-axis.  Please note that
  #      the Y-axis is inverted. This means negative values move up, positive
  #      values move down.
  # Za - If true, weapon sprite is displayed over battler sprite.
  #      If false, weapon sprite is displayed behind battler sprite.
  # A1 - Starting angle of weapon sprite rotation.  Negative numbers will
  #      result in counter-clockwise rotation.
  # A2 - Ending angle of weapon sprite rotation.  Rotation will stop here.
  # Or - Rotation Origin - [0: Center] [1: Upper Left] [2: Upper Right]
  #                        [3:Bottom Left] [4:Bottom Right]
  # Inv - Invert - If true, horizontally inverts weapon sprite.
  # Xs - X scale - Stretches weapon sprite horizontally by a factor of X.
  #                Values may be decimals. (0.6, 0.9, etc.)
  # Ys - Y scale - Stretches weapon sprite vertically by a factor of Y.
  #                Values may be decimals. (0.6, 0.9, etc.)
  # Xp - X pitch - For adjusting the X axis. This number changes the initial
  #                X coordinate.
  # Yp - Y pitch - For adjusting the Y axis. This number changes the initial
  #                Y coordinate.
  # Weapon2 - If set to true, Two Weapon Style's Weapon 2 sprite will be used
  #           instead.
  
  # Action Name        Xa   Ya  Za    A1    A2  Or  Inv  Xs  Ys   Xp   Yp Weapon2
  "VERT_SWING"   => [  6,   8,false,-135,  45,  4,false,   1,  1,  -6, -12,false],
  "VERT_SWINGL"  => [  6,   8,false,-135,  45,  4,false,   1,  1,  -6, -12, true],
  "UNDER_SWING"  => [  6,   8,false, 270,  45,  4,false,   1,  1,  -6, -12,false],
  "OVER_SWING"   => [  6,   8,false,  45,-100,  4,false,   1,  1,  -6, -12,false],
  "RAISED"       => [  6,  -4,false,  90, -45,  4,false,   1,  1,  -6, -12,false],
Now it's up to you to figure out how to set the weapon animation.
}


Messages In This Thread
Sideview Battle System Tankentai XP - by darke - 08-10-2009, 11:04 PM
Sideview Battle System Tankentai XP - by Levanth - 09-18-2009, 02:32 PM
Sideview Battle System Tankentai XP - by Victor Sant - 09-18-2009, 06:14 PM
Sideview Battle System Tankentai XP - by Levanth - 09-19-2009, 11:07 AM
Sideview Battle System Tankentai XP - by Drane - 12-23-2009, 08:57 PM
Sideview Battle System Tankentai XP - by Drane - 12-26-2009, 04:23 PM
Sideview Battle System Tankentai XP - by Drane - 12-26-2009, 09:54 PM
Sideview Battle System Tankentai XP - by Drane - 12-27-2009, 01:47 PM
Sideview Battle System Tankentai XP - by dasadec - 03-02-2010, 06:27 AM
Sideview Battle System Tankentai XP - by ovan35 - 04-27-2010, 06:45 AM
Sideview Battle System Tankentai XP - by mageone - 05-30-2010, 03:36 AM
Sideview Battle System Tankentai XP - by Ace - 06-01-2010, 11:51 PM

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