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 Moghunter Menus: Scene Item Laura
#1
Moghunter's Menu Systems:
Scene Item Laura

Version: 1.2
Original version by Moghunter
(http://www.atelier-rgss.com)
Reinvisioned version by DerVVulfman


Introduction
One of the most widely known 'Image-Based' menus, the Moghunter Menus were (and still are) the definition in stylized menus, comprising both functionality as well as visual appeal. Unlike most other menu systems, the foreground, background and nearly every detail of the menus are created with images stored within the Graphics\Pictures folder.

This is a reinvisioned version of the Moghunter Menu: Scene Item Laura. The changes are as follows:

  • A more elaborite configuration system with clearly defined notation.
  • Filenames for the menu graphics are now stored within the configuration section and are no longer hardwired in the code.
  • Older existing default classes are re-used rather than creating newer ones, allowing more compatability with other scripts.



Screenshots
[Image: 9uG5pQu.png]


Demo
The Menu System Demo
* Not all characters in the party have properly loaded images. I was kinda in a rush.


Script
Menu Laura 'Reinvisioned'
Menu Laura 'Original Version'


Instructions
Plenty... all built into the script.


Credits and Thanks
Thanks to Moghunter for creating the original system.


Terms and Conditions
As far as I go, go ahead. But please follow the guidelines set by Moghunter below.
Terms of use
Terms of use (Translated)
Reply }
#2
How do I change the 'Your Game" part to what I want?
Reply }
#3
The 'Your Game' text is part of the background image, which you can change at your leisure... stored in the Graphics\Pictures folder. The name of the graphic image file you use is entered in the configuration section, the first portion that you see below:

Code:
module MOG

  # BASIC MENU CONFIGURATION
    # Item Menu Graphics Used
      ITEM_LAYOUT       = "Layout-Item"     # Item Menu Graphics
      ITEM_BACKGROUND   = "Back-Other"      # Animated background graphic
      ITEM_TYPE_1       = "Item_com01"      # Selection graphic (Item)
      ITEM_TYPE_2       = "Item_com02"      # Selection graphic (Weapon)
      ITEM_TYPE_3       = "Item_com03"      # Selection graphic (Armor)
      FACE_SMALL        = "_Fs"             # Suffix for face graphics (Small)
Reply }


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