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 DoubleX RMVXA Permanent States
#1
DoubleX RMVXA Permanent States
Version: v1.00c
Introduction

A battler's states are cleared if a he/she/it dies in the default setting. This is hardcoded and can only be edited via scripting.
With this script, users can set specific states to be always added back automatically upon battlers' revival. These states may be regarded as permanent states.


Features

*
Use of notetags(requires knowledge of notetag usage) to set specific states to be permanent states
*
A way to set all states to be permanent states without using notetags(and ignoring them)

Video



Script

"script"

Instructions

Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

FAQ

None

Compatibility

Scripts aliasing or rewriting method:
- clear_states under class Game_BattlerBase
- revive under class Game_Battler

may have compatibility issues with this script
Place this script above those aliasing any of these methods if possible


Credits and Thanks

None

Author's Notes

None

Terms and Conditions

None other than not claiming this script as created by anyone except DoubleX or his alias
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#2
Updates
v1.00c(GMT 1400 14-7-2015):
- Increased this script's compactness and efficiency
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


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