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 show variables on screen rpg maker xp
#9
You could actually show the whole HUD if you wanted. Find your Scene_Battle and look for the main method. Then we just have to add a
Code:
@yourhud = Window_YourHUD.new
to it. Just look how that @status_window is controlled, and under any @status_window you find, do the same thing with @yourhud

so if the code says
Code:
@status_window.dispose
you add a
Code:
@yourhud.dispose
under it. And where it says
Code:
@status_window.refresh
add a
Code:
@yourhud.refresh

it should be that easy!
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Messages In This Thread
RE: show variables on screen rpg maker xp - by MechanicalPen - 10-12-2014, 06:08 PM

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