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 Just move the Cursor of the Item_Scene to the right
#6
Sorry about that. Been occupied getting work done for the Gazette and was doing this just at glancing at the code. I just opened up my 'revisioned' versions of Moghunter's systems and I found it (though I again recommend my edited version as it is more compliant with other scripts that edit the menus)....

Within my edit, it is merely this code:
Code:
if @item_window.x > 250
      @item_window.x -= 20  
      @item_window.contents_opacity += 15    
    elsif  @item_window.x <= 250
      @item_window.x = 250  
      @item_window.contents_opacity = 250    
    end

And in YOUR version, the code is:
Code:
if @item_window.x > 250
    @weapon_window.x -= 20
    @armor_window.x -= 20
    @item_window.x -= 20  
    @weapon_window.contents_opacity += 15
    @armor_window.contents_opacity += 15
    @item_window.contents_opacity += 15    
    elsif  @item_window.x <= 250
    @weapon_window.x = 250
    @armor_window.x = 250
    @item_window.x = 250  
    @weapon_window.contents_opacity = 250
    @armor_window.contents_opacity = 250
    @item_window.contents_opacity = 250      
    end


It is the '250' value that stops the window as it scrolls over to X-Position 250. Here, you may wish to add 30 more points to make it stop at x-position 280. Obviously, you wouldn't need to alter as many lines in my version ^_^
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RE: Just move the Cursor of the Item_Scene to the right - by DerVVulfman - 07-18-2015, 03:10 AM

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