Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 "Wait" in the script
#8
The default wait routine in Scene Map part of the $game_system.map_interpreter.update command in the update method's main loop and runs before the default message update. So it should have worked by default. My inquiry is to know if any changes were made to Scene_Map. That would be key.

(02-24-2020, 02:05 AM)Whisper Wrote: Animation and message still appears simultaneously. Waiting applies AFTER message (Player can't move for x time). But at least there is no graphic freeze.
According to this, the message and animation show simultaneously... then waits. If the custom message system is added to the start of Scene_Map's update method, this would be the result.

Likely example.
Code:
def update
  yadda - yadda - yadda
  new message system     <-- Executes Message Immediately
  yadda - yadda - yadda
  beginning of original code
  default screen graphics  <-- Executes Animation Immediately
  default wait code          <-- NOW WAIT
  default (and unused message)
  yadda - yadda - yadda
end

So yeah, look at the script and see if there's any Scene_Map code. If so, we can always add a custom WAIT command before the message system's custom update just for you.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }


Messages In This Thread
"Wait" in the script - by Whisper - 02-23-2020, 12:29 AM
RE: "Wait" in the script - by kyonides - 02-23-2020, 02:57 AM
RE: "Wait" in the script - by Whisper - 02-24-2020, 12:07 AM
RE: "Wait" in the script - by DerVVulfman - 02-24-2020, 01:10 AM
RE: "Wait" in the script - by Whisper - 02-24-2020, 02:05 AM
RE: "Wait" in the script - by DerVVulfman - 02-24-2020, 05:47 AM
RE: "Wait" in the script - by DerVVulfman - 02-24-2020, 04:10 AM
RE: "Wait" in the script - by kyonides - 02-24-2020, 04:46 AM
RE: "Wait" in the script - by Whisper - 02-24-2020, 05:21 PM
RE: "Wait" in the script - by kyonides - 02-24-2020, 07:32 PM
RE: "Wait" in the script - by DerVVulfman - 03-08-2020, 04:08 AM
RE: "Wait" in the script - by Whisper - 04-28-2020, 02:59 AM
RE: "Wait" in the script - by DerVVulfman - 04-28-2020, 03:14 AM
RE: "Wait" in the script - by Whisper - 04-28-2020, 04:06 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Script compatibility help Lord Vectra 3 3,555 07-25-2021, 11:42 PM
Last Post: DerVVulfman
   Adding face script on Cogwheel's RTAB Battle Status rekkatsu 15 12,810 08-25-2020, 03:09 AM
Last Post: DerVVulfman
   Skill Cooldown script Fenriswolf 11 14,067 12-10-2019, 11:10 AM
Last Post: Fenriswolf
   Help iwth script (RGSS Player crash) Whisper 3 6,515 06-17-2017, 05:03 PM
Last Post: Whisper
   Help modifying a script Keeroh 7 8,925 06-11-2017, 04:43 PM
Last Post: DerVVulfman
Question  Mog Menu script: help me stop the crazy picture movement during transitions Zachariad 4 8,602 05-31-2017, 05:10 AM
Last Post: Zachariad
   Actor names in Quest Script jreagan406 5 7,577 03-07-2017, 08:06 AM
Last Post: JayRay
   Bizarre issue with Lanzer counter script. Steel Beast 6Beets 2 6,595 10-04-2016, 11:46 AM
Last Post: Steel Beast 6Beets
   Moonpearl script Animated Battlers help!! x(( Starmage 11 13,777 05-21-2016, 05:34 AM
Last Post: Starmage
   Visual PaperDoll Equipment Script JayRay 0 3,900 02-16-2016, 03:44 AM
Last Post: JayRay



Users browsing this thread: