Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Map Safety Level
#6
Even Kiwi Menu XP Has Its Own Safety Level Now!

[Image: mapsafetymaplevelxpkiwi01.jpg]

Code:
# * Map Safety Level XP - Kiwi Menu Version * #
#  Scripter : Kyonides Arkanthes
#  2023-01-01

# This scriptlet lets you set some texts as Safety Level Labels, and then you
# can call a method to set a new level at any given time.

# Valid Levels: 0 up to your safety maximum level.

# * Get or Set Current Map's Safety Level * #
# $game_map.safety_level
# $game_map.safety_level = NewLevel

# * Preset a given Map's Safety Level * #
# SAFETY_LEVELS = { MapIDa => Level, MapIDb => Level, etc. }

# * Define a given Map's Safety Level Color * #
# - Alpha is optional. Valid Values: 0 through 255
# SAFETY_LEVELS[0] = [Red, Green, Blue, Alpha]

module MapData
  DEFAULT_SAFETY_LEVEL = 0
  SAFETY_LEVELS = { 1 => 3 }
  SAFETY_LABELS = [] # Just leave it alone.
  SAFETY_COLORS = [] # Just leave it alone.
  SAFETY_LABELS[0] = "A Nightmare"
  SAFETY_LABELS[1] = "Dangerous"
  SAFETY_LABELS[2] = "Unsafe"
  SAFETY_LABELS[3] = "Normal Place"
  SAFETY_LABELS[4] = "Great Place"
  SAFETY_LABELS[5] = "The Utopia"
  SAFETY_COLORS[0] = [255, 0, 0]
  SAFETY_COLORS[1] = [255, 165, 0]
  SAFETY_COLORS[2] = [255, 255, 0]
  SAFETY_COLORS[3] = [255, 255, 255]
  SAFETY_COLORS[4] = [90, 205, 90]
  SAFETY_COLORS[5] = [0, 255, 0]
end

module KiwiMenu
  MAP_SAFETY_TAB_X = 320
  MAP_SAFETY_TAB_Y = 448
end

class Game_Map
  alias :kyon_map_safety_lvl_gm_map_init :initialize
  alias :kyon_map_safety_lvl_gm_map_setup :setup
  def initialize
    kyon_map_safety_lvl_gm_map_init
    @safety_levels = MapData::SAFETY_LEVELS.dup
    @safety_levels.default = MapData::DEFAULT_SAFETY_LEVEL
  end

  def get_mapinfos_name
    load_data("Data/MapInfos.rxdata")[@map_id].name
  end

  def display_name
    @display_name ||= get_mapinfos_name
  end

  def safety_level
    @safety_levels[@map_id]
  end

  def safety_level=(new_level)
    @safety_levels[@map_id] = new_level
  end

  def safety_level_text
    MapData::SAFETY_LABELS[@safety_levels[@map_id]]
  end
  attr_reader :safety_levels
  attr_writer :display_name
end

class KiwiMenuSpriteset
  alias :kyon_map_safety_kwmn_set_init :initialize
  alias :kyon_map_safety_kwmn_set_disp :dispose
  def initialize(pos, options_max)
    kyon_map_safety_kwmn_set_init(pos, options_max)
    create_map_safety_sprites
  end

  def create_map_safety_sprites
    @map_safety = [Sprite.new, Sprite.new]
    @map_safety[0].x = MAP_SAFETY_TAB_X
    @map_safety[0].y = MAP_SAFETY_TAB_Y
    @map_safety[1].x = MAP_SAFETY_TAB_X
    @map_safety[1].y = MAP_SAFETY_TAB_Y
    @map_safety[0].bitmap = b = RPG::Cache.picture(GOLD_TAB)
    @map_safety[1].bitmap = bm = Bitmap.new(b.width, b.height)
    safety_color = MapData::SAFETY_COLORS[$game_map.safety_level]
    bm.font.color.set(*safety_color)
    text = $game_map.safety_level_text
    bm.draw_text(4, 4, b.width - 8, 24, text, 1)
  end

  def dispose
    @map_safety.each{|sprite| sprite.dispose }
    @map_safety.clear
    kyon_map_safety_kwmn_set_disp
  end
end

So you can now include it in any of your game projects that are already using my Kiwi Menu script, guys.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }


Messages In This Thread
Map Safety Level - by kyonides - 12-30-2022, 01:00 AM
RE: Map Safety Level - by Kain Nobel - 12-30-2022, 11:14 AM
RE: Map Safety Level - by kyonides - 12-31-2022, 03:25 AM
RE: Map Safety Level - by kyonides - 01-01-2023, 11:51 AM
RE: Map Safety Level - by Kain Nobel - 01-01-2023, 12:02 PM
RE: Map Safety Level - by kyonides - 01-02-2023, 06:59 AM
RE: Map Safety Level - by kyonides - 01-06-2023, 09:22 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
Thumbs Up  Level Up Common kyonides 2 410 03-22-2024, 09:14 AM
Last Post: kyonides
   Level Up ME & SE ACE kyonides 0 376 01-24-2024, 01:59 AM
Last Post: kyonides
   Heal On Level Up ccoa 0 4,061 03-07-2008, 06:22 AM
Last Post: ccoa
   Level Up Notice Trickster 0 4,344 03-02-2008, 06:00 AM
Last Post: Trickster



Users browsing this thread: