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 The z-space problem of displaying sprites
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You could take a break to learn more about the language and get ideas on how to simplify the processing of many images to find an ideal balance between ease of use and configuration while not allowing it to become a resource hog. Did you ever try any character maker before asking for this custom script? For instance, they'd deal with the z coordinate issue by default.

EDIT: I was talking about the sprite's z coordinate alias depth from the very beginning. I don't know why they insisted on calling it z depth if it's still a coordinate. Oh well, the only issue is that the maker doesn't keep a 1:1 ratio for that coordinate, instead the help files claim it's something like 50:1.
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RE: The z-space problem of displaying sprites - by kyonides - 02-21-2023, 08:23 PM

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