10-02-2024, 06:43 AM
(This post was last modified: 10-20-2024, 04:31 AM by kyonides.
Edit Reason: Update #5
)
KAftermathSpoils VX + ACE
by Kyonides
Introduction
The title tells you what this scriptlet is all about: healing based on the battle aftermath.
How does it work?
It's very simple! Just set the values of a series of ranges, i.e.
Code:
HP_TOTAL_TURNS[min_value..max_value] = 100
...and the system will check how many turns it actually took you to defeat your opponents.
Did you need 11 turns to defeat some ghosts?
Was there a range like 10..20 included in your hash?
Does that range store 75 as its current value?
Then you already know the answer here: it will pick that very same range and assign your heroes a 75% HP recovery rate!
VX Script - Just Healing
Code:
# * KAftermathHealing VX * #
# Scripter : Kyonides Arkanthes
# v0.3.1 - 2024-10-01
# This script lets you automatically heal your heroes after winning a battle
# based on the number of battle turns.
module KBattle
# Leave these hashes alone!
HP_TOTAL_TURNS = {}
MP_TOTAL_TURNS = {}
# If it took too long to defeat the enemy troopers...
HP_TOTAL_TURNS.default = 0
MP_TOTAL_TURNS.default = 0
# Add as many Ranges, i.e. 1..50 as necessary:
HP_TOTAL_TURNS[1..6] = 100
HP_TOTAL_TURNS[7..17] = 75
HP_TOTAL_TURNS[18..35] = 50
HP_TOTAL_TURNS[36..60] = 25
MP_TOTAL_TURNS[1..5] = 100
MP_TOTAL_TURNS[6..15] = 75
MP_TOTAL_TURNS[16..30] = 50
MP_TOTAL_TURNS[31..50] = 25
end
class Range
def <=>(other)
to_a <=> other.to_a
end
end
class Scene_Battle
alias :kyon_btl_score_scn_btl_proc_victory :process_victory
def process_aftermath_healing
hp_perc = mp_perc = 0
turns = $game_troop.turn_count
KBattle::HP_TOTAL_TURNS.sort.reverse.each do |min_turns, percent|
next unless min_turns.include?(turns)
hp_perc = percent
break
end
KBattle::MP_TOTAL_TURNS.sort.reverse.each do |min_turns, percent|
next unless min_turns.include?(turns)
mp_perc = percent
break
end
$game_party.members.each do |actor|
next if actor.dead?
actor.hp += actor.maxhp * hp_perc / 100
actor.mp += actor.maxmp * mp_perc / 100
end
end
def process_victory
process_aftermath_healing
kyon_btl_score_scn_btl_proc_victory
end
end
VX ACE Script - Just Healing
Code:
# * KAftermathHealing ACE * #
# Scripter : Kyonides Arkanthes
# v0.3.1 - 2024-10-01
# This script lets you automatically heal your heroes after winning a battle
# based on the number of battle turns.
module KBattle
# Leave these hashes alone!
HP_TOTAL_TURNS = {}
MP_TOTAL_TURNS = {}
# If it took too long to defeat the enemy troopers...
HP_TOTAL_TURNS.default = 0
MP_TOTAL_TURNS.default = 0
# Add as many Ranges, i.e. 1..50 as necessary:
HP_TOTAL_TURNS[1..6] = 100
HP_TOTAL_TURNS[7..17] = 75
HP_TOTAL_TURNS[18..35] = 50
HP_TOTAL_TURNS[36..60] = 25
MP_TOTAL_TURNS[1..5] = 100
MP_TOTAL_TURNS[6..15] = 75
MP_TOTAL_TURNS[16..30] = 50
MP_TOTAL_TURNS[31..50] = 25
end
class Range
def <=>(other)
to_a <=> other.to_a
end
end
class << BattleManager
alias :kyon_btl_score_scn_btl_proc_victory :process_victory
def process_aftermath_healing
hp_perc = mp_perc = 0
turns = $game_troop.turn_count
KBattle::HP_TOTAL_TURNS.sort.reverse.each do |min_turns, percent|
next unless min_turns.include?(turns)
hp_perc = percent
break
end
KBattle::MP_TOTAL_TURNS.sort.reverse.each do |min_turns, percent|
next unless min_turns.include?(turns)
mp_perc = percent
break
end
$game_party.members.each do |actor|
next if actor.dead?
actor.hp += actor.mhp * hp_perc / 100
actor.mp += actor.mmp * mp_perc / 100
end
end
def process_victory
process_aftermath_healing
kyon_btl_score_scn_btl_proc_victory
end
end
Check out the next post to find the updated versions of these scripts!
Terms & Conditions
Free for use in ANY game.
Due credit is mandatory!
Include this forum in your game credits as well!
That's it!
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE