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10-28-2024, 10:29 AM
(This post was last modified: 10-28-2024, 10:46 AM by Tepe.)
Hi, I'm starting this topic to solve the Mr. Mo script integrity error in version 5.5 of Immense Events by Der Wulfman.
Maybe you have some ideas or a solution to the problem of not being able to attack huge events with the Mr. Mo script?
I'm attaching a package with scripts for your reference.
Mr_Mo_ABS 5.5
Edit 1:
Immense event can be attacked by skills but not by meele, arrows and bullets.
Posts: 11,187
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I will get to it when I can. I am nit at my PC where I do all my RMXP work right now, and won't expect to until the Heater repair men have left . My house is very .. VERY... chilly right now *BRRRR*
Ya know, ya haven't added an avatar to your account. I just had to don my 'cowl' for Halloween.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 6
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Joined: Mar 2022
Okay! I'm waiting for good news. :D Maybe in some while i will solve this problem but will see what can I do.
Posts: 11,187
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Joined: May 2009
Yesterday, 04:57 AM
(This post was last modified: Yesterday, 04:58 AM by DerVVulfman.)
Analysis performed. Two areas to confront. Should work with the actual MrMo ABS 4.5 as well.
Funny. Whoever doctored this system neglected to change the date. It still has MrMo's 4.5 date of 01/04/06.
INCIDENTALLY, it is using a variation of my PERSONALITY comment option. The staying at a distance and run if dying was from my MrMo Addon #3: Cassandra script.
(here) ... which I also included two FIXES that may have been overlooked by whomever did this.
I will have to work on it tomorrow, sometime after a repair crew is done with the furnace replacement.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,187
Threads: 650
Joined: May 2009
There is a third section that is within both MrMo's ABS v4.5 circa 2006, and the edition supplied that needs to be touched upon. It is a section handling ballistic weapon hits. Unfortunately, there are some differences between the two and I am loathe to have two separate scripts... so I will put in an auto-detect feature so it knows if it is dealing with 4.5 or this.
BUT, for melee combat:
2024-10-29 18-51-36_x264_Segment_0_x264.mp4 (Size: 714.89 KB / Downloads: 1)
Oh, I wish I had a generic "Play the MP4" bbcode (yet).
I reduced the framerate of the video to 15fps because I didn't figure I needed it for this. However, the video shows a DUMMY enemy target being hit from all sides and based upon the enemy's SIZE. I set the enemy to be 3tiles wide and 2 tiles tall regardless of it facing vertically or horizontally. :)
And melee combat works.
Ballistics is next.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links