03-22-2024, 08:25 AM (This post was last modified: 12-02-2025, 07:22 AM by kyonides.)
KEventual XP
by Kyonides
Introduction
This scriptlet of mine allows you to copy local or external events to the current map. It is quite easy to use.
By the way, you can also delete them or restore them at will!
And the best thing of all is that your new set of events will be right there waiting for you next them you enter that map! Without call the same setup event over and over again!
Script Calls
Note: You can use @event_x or @event_y for the current event's XY coordinates.
Add a copy of an Event present on the Current Map:
It features every single thing you could find in the RMXP demo, except for the grumpy old wizard for a good reason!
Now both ports include more comments on how to use all of their 4 main features.
Just in case you didn't notice it before, you can copy the chest event if you take a look at it while its completely open.
But once it's available on the map, the Level Changer Girl won't waste her time and will try to delete it.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
The functionality remains the same as in its previous incarnations.
By the way, all demos now include a condition that will check whether or not the second chest is available on the current map. The Level Changer girl will now ask you to immediately go check out the empty chest if you never have.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
Some condition in the copy_event method was not ensuring only a DB event or an event ID would be used to find the target event. This was causing some issues on add_event from another map script calls, but this has been fixed in version 1.0.0!
As a bonus, the delete_event script call now accepts a second parameter, namely a boolean value (true or false). It will decide if the event or copy event will disappear from your game world... forever!
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.