Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Give Explocion200 support thread.
#41
ParaDog's title script only performs actions in the 'Scene_Title' section of code. If you are having problems anywhere else such as the Field Map or the Battlesystem, I would seriously doubt it was the Title Edit.

Computer speed and memory, along with extremely large maps and excessive numbers of events in a map can slow down the field map. If you have a large number of events in a single map, I recommend using (depending on RMXP or RMVX):

XP - Anti Event Lag Script
by Near Fantastica (June 12, 2005)

This script uses my view range script to limit which events are being updated... therefore a large map with lots of events 300 + can still run at 40 fps... this is probably not a final version as I can think of a few more ways to limit event lag...

It removes the events from updating and the events sprites from updating when it is out side the screen (2 titles out side) auto start and parallel are not included in this though.



VX - Anti Lag VX
by Anaryu (March 4th, 2008)

Welcome to the second script I've bothered to release, this one is rather unique and fixes the problem that both RMXP and RMVX share: serious lag as the amount of events on a map is increased.

Reply }
#42
DerVVulfman Wrote:ParaDog's title script only performs actions in the 'Scene_Title' section of code. If you are having problems anywhere else such as the Field Map or the Battlesystem, I would seriously doubt it was the Title Edit.

Computer speed and memory, along with extremely large maps and excessive numbers of events in a map can slow down the field map. If you have a large number of events in a single map, I recommend using (depending on RMXP or RMVX):

XP - Anti Event Lag Script
by Near Fantastica (June 12, 2005)

This script uses my view range script to limit which events are being updated... therefore a large map with lots of events 300 + can still run at 40 fps... this is probably not a final version as I can think of a few more ways to limit event lag...

It removes the events from updating and the events sprites from updating when it is out side the screen (2 titles out side) auto start and parallel are not included in this though.



VX - Anti Lag VX
by Anaryu (March 4th, 2008)

Welcome to the second script I've bothered to release, this one is rather unique and fixes the problem that both RMXP and RMVX share: serious lag as the amount of events on a map is increased.


thanks alot it worked :) by the way what do you mean place it under the title edit
Reply }
#43
"by the way what do you mean place it under the title edit" - explocion200

The script instructions prolly say 'Place below Scene_Debug or above main'. I said nothing about placing it under title edit. Tongue sticking out
Reply }
#44
DerVVulfman Wrote:"by the way what do you mean place it under the title edit" - explocion200

The script instructions prolly say 'Place below Scene_Debug or above main'. I said nothing about placing it under title edit. Tongue sticking out

lol i read the wrong thing but ok back to the topic well i run the script and it drags some of my set characters along the screen for example i have a tree set as a character and when i walk north away from the tree were i should not be able to see it. it drags half of the picture with my screen
Reply }
#45
That... doesn't sound right. Obviously not the fault of the Title Screen edit. But since I am fully aware of how Near Fantastica's Anti Event Lag script works... that surely can't Anti-Lag's fault either.

A list of scripts could help.
Reply }
#46
what do you mean a list of script could help?
Reply }
#47
A list of custom scripts you are using. Sometimes, scripts do not work properly together.
Reply }
#48
Actually, it IS the antilag's fault. I had the same problem. Use Zeriab's it has a buffer size option that lets you set the size of the off screen stuff. I was using near's and the wagon sprite which is like 4 tiles. All you have to do is set the buffer to a size which for the wagon would be 4. Works like a charm for me. Also I think that blizzABSEAL also fixes that problem. By the way, this is Yin talking from the phone so I couldn't log in.... At least I don't think so.
Reply }
#49
Yin Wrote:Actually, it IS the antilag's fault. I had the same problem. Use Zeriab's it has a buffer size option that lets you set the size of the off screen stuff. I was using near's and the wagon sprite which is like 4 tiles. All you have to do is set the buffer to a size which for the wagon would be 4. Works like a charm for me. Also I think that blizzABSEAL also fixes that problem. By the way, this is Yin talking from the phone so I couldn't log in.... At least I don't think so.

were can i get that anti-lag script?
Reply }
#50
Well, you forgot we have an index called the Forum Script Listing which is a type of 'table of contents' for the scripts here.

But... :cheery: we also have the name of the scripter thanks to Yin. She said Zeriab made one, and anyone who creates a script thread has their work listed in their profile. I just went to Zeriab's profile and dragged this link up: Zeriab's Anti Lag System
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
  Please give me the RGSS104E.dll DuongCool 11 25,776 03-16-2013, 03:11 AM
Last Post: Kirito



Users browsing this thread: