Introduction
This is a snippet that basically manages the wait duration in between battle effects, such as the animation, damage display, etc. The higher the numerical values are set, the faster the battles become.
Screenshots
Yeah, sure.
Script
"It's so long that it requires a spoiler!"
Code:
#==============================================================================
# XRXS No114. Control Battle Speed
#------------------------------------------------------------------------------
# Written by Xiderowg (http://sboox.hp.infoseek.co.jp/xp/)
#
# * FUNCTION
# Adjust battle speed by configuring the wait upon an effect.
#
# * USAGE
# Adjust the numerical values. The higher, the faster.
#==============================================================================
#==============================================================================
# ** RPG::Sprite
#==============================================================================
class RPG::Sprite
#--------------------------------------------------------------------------
# * Effect
#--------------------------------------------------------------------------
def effect?
@_whiten_duration > 16 or # 0 ~ 16
@_appear_duration > 16 or # 0 ~ 16
@_escape_duration > 32 or # 0 ~ 32
@_collapse_duration > 48 or # 0 ~ 48
@_damage_duration > 40 or # 0 ~ 40
@_animation_duration > 200 # 0 ~ 200
end
end
Instructions
Place below Scene_Debug and above Main.
Compatibility
Should work with anything that doesn't mess with RPG::SPRITE.effect?
Author's Notes
More XRXS scripts coming to you in the future!
Terms and Conditions
As long as you credit Xiderowg, do whatever you want.
Xiderowg Wrote:These scripts are for RPG Maker XP. Permission is not required to use them in your game.