03-08-2008, 05:07 AM
RMVX Particle Engine
You've seen these effects all over, in sprite or 3D games, from console to MMOs like World of Warcraft, a Particle Engine is just a fancy term for taking a series of pictures and making them change size, fade out, and move around many times over to make it look like a flame or a bolt of lightning
Update Version:
v1.0 (March 2nd 2008) - Original release.
v1.1 (March 3rd 2008 5:30pm EST) - Added ability to use particles in combat system by adding them into the animations.
v1.1a (March 3rd 2008 7:10pm EST) - Fixed scene change bug, added Green/Blue animation flash values to work for offset, added version commenting.
v1.2 (March 4th, 2008 8:45pm EST) - Added Animation capabilities. (Check the bunny-lady in the house.)
Recommendation:
Due to the system using a lot of sprites it's recommended that the Anti-Lag script be a consideration; it integrates with this system and any sprite the game doesn't have to manage is one more that the Partile Engine can use without lag!
How to use it:
Download the demo and try it out; check the events and look through the script to see how it's set up.
Try the Demo:
http://anamei.net/files/ParticleEngine.zip
Screenshots:
Documentation:
I'm working on it, those of you who aren't comfortable with a little editing and copy/pasting in the Script Editor might want to wait for that.
Of course, it can't hurt to play with it a little, right?
You've seen these effects all over, in sprite or 3D games, from console to MMOs like World of Warcraft, a Particle Engine is just a fancy term for taking a series of pictures and making them change size, fade out, and move around many times over to make it look like a flame or a bolt of lightning
Update Version:
v1.0 (March 2nd 2008) - Original release.
v1.1 (March 3rd 2008 5:30pm EST) - Added ability to use particles in combat system by adding them into the animations.
v1.1a (March 3rd 2008 7:10pm EST) - Fixed scene change bug, added Green/Blue animation flash values to work for offset, added version commenting.
v1.2 (March 4th, 2008 8:45pm EST) - Added Animation capabilities. (Check the bunny-lady in the house.)
Recommendation:
Due to the system using a lot of sprites it's recommended that the Anti-Lag script be a consideration; it integrates with this system and any sprite the game doesn't have to manage is one more that the Partile Engine can use without lag!
How to use it:
Download the demo and try it out; check the events and look through the script to see how it's set up.
Try the Demo:
http://anamei.net/files/ParticleEngine.zip
Screenshots:
"Screenshots"
Documentation:
I'm working on it, those of you who aren't comfortable with a little editing and copy/pasting in the Script Editor might want to wait for that.
Of course, it can't hurt to play with it a little, right?