Control Panel
#1
Control Panel
RGSS2 .02
(My First VX Script
:-D)


Introduction

Inserts a control panel allowing RPG Maker VX users to easily change game settings.

Features
  • Framerate Control (100 FPS, as long as you can handle it (;p))
  • Resolution Change (You might need to adjust the other scripts as well)
  • Font Control (Allow it? Name? Size? Color?)

  • Windowskin Control
  • Transition Control (Use more than one transition!)
  • Test Control (I just added this for fun)
Screenshots
No screenshots. Experiment on it and see what it does.

Script
Code:
=begin
================================================================================
----------[RGSS2 Control Panel]-------------------------------------------------
  Place carefully, under Scenes(Shop system, CMS, etc.), Misplacement can cause
  overrides to clash with custom scripts.
  Might not work with a lot of scripts because it rewrites many base commands.
--------------------------------------------------------------------------------
  RPG Maker VX - RGSS2 Control Panel
  12 Jun 08 - Decibel
================================================================================
=end
module Control
  
  #==========================================================================#
  #  Basic Game Settings                                                     #
  #--------------------------------------------------------------------------#
  # *Screen sizes require adjustments. I recommend using a resolution script #
  #  instead.                                                                #
  #==========================================================================#
  FrameRate = 60                      # Game Frames-Per-Second(FPS)
  #--------------------------------------------------------------------------#
  XScreenSize = 544                   # *Screen Width
  YScreenSize = 416                   # *Screen Height
  #--------------------------------------------------------------------------#
  FontChange = false                  # Set to true to control font
                                      # If font doesn't exist, the script will
                                      # redirect the game to the default RGSS2
                                      # Font (UmePlus Gothic).
  FontName = "Arial"                  # Font Name
  FontSize = 24                       # Font Size
  #--------------------------------------------------------------------------#
  Windowskin = "Window"               # Windowskin name
  #--------------------------------------------------------------------------#
  TransitionAble = true               # If true, all scenes have transition
                                      # If false, use default
  Transition = "BattleStart"          # Transitions
  TFrames = 15                        # Transition time (in frames)
                                      # Will still be used even if
                                      # TransitionAble is set to false
  
  #==========================================================================#
  #  Windowskin block colors.                                                #
  #--------------------------------------------------------------------------#
  #  Same color code as in Message Box (\c[##]).                             #
  #==========================================================================#
  NormalColor = 0
  SystemColor = 16
  CrisisColor = 17
  KOColor = 18
  GaugeBackColor = 19
  HPGaugeColor1 = 20
  HPGaugeColor2 = 21
  MPGaugeColor1 = 22
  MPGaugeColor2 = 23
  PowerUpColor = 24
  PowerDownColor = 25
  
  #==========================================================================#
  #  Test Control Area                                                       #
  #--------------------------------------------------------------------------#
  #  Set to true to keep Test mode on, set to false to keep Test mode off.   #
  #==========================================================================#
  
  TestControl = false      #Turns on the Test Control
  TestMode = false         #Only affects the game if TestControl is set to true
  
end
=begin
================================================================================
  End Control Panel Area
--------------------------------------------------------------------------------
  Please do not edit further than this unless you know what you're doing.
  You probably do, because this is like the most easiest script to understand.
================================================================================
=end
begin
  Graphics.resize_screen(Control::XScreenSize,Control::YScreenSize)
  Graphics.frame_rate = Control::FrameRate
  if Control::TestControl = true
    $TEST = Control::TestMode
  end
end
class Scene_Base
  def perform_transition
    if Control::TransitionAble == true
      Graphics.transition(Control::TFrames, "Graphics/System/" + Control::Transition.to_s, 80)
    else
      Graphics.transition(Control::TFrames)
    end
  end
end
class Font
  alias font_fix_initialize initialize
  def initialize
    font_fix_initialize
    if Control::FontChange == true
      if Font.exist?(Control::FontName)
        self.name = Control::FontName
        self.size = Control::FontSize
      else
      end
    end
  end
end
class Window_Base
  def initialize(x, y, width, height)
    super()
    self.windowskin = Cache.system(Control::Windowskin)
    self.x = x
    self.y = y
    self.width = width
    self.height = height
    self.z = 100
    self.back_opacity = 200
    self.openness = 255
    create_contents
    @opening = false
    @closing = false
  end
  def normal_color
    return text_color(Control::NormalColor)
  end
  def system_color
    return text_color(Control::SystemColor)
  end
  def crisis_color
    return text_color(Control::CrisisColor)
  end
  def knockout_color
    return text_color(Control::KOColor)
  end
  def gauge_back_color
    return text_color(Control::GaugeBackColor)
  end
  def hp_gauge_color1
    return text_color(Control::HPGaugeColor1)
  end
  def hp_gauge_color2
    return text_color(Control::HPGaugeColor2)
  end
  def mp_gauge_color1
    return text_color(Control::MPGaugeColor1)
  end
  def mp_gauge_color2
    return text_color(Control::MPGaugeColor2)
  end
  def power_up_color
    return text_color(Control::PowerUpColor)
  end
  def power_down_color
    return text_color(Control::PowerDownColor)
  end
end
Instructions
Place the script above all other scripts. Scripts placed above this script may not be affected by or could override this script

FAQ
None yet.

Compatibility
None yet.

Terms and Conditions
Free for use in non-commercial & commercial projects.
Just don't forget to add me in your credits list (;p)
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