Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Bestiary
#1
Bestiary
by Dargor
Version 1.4

Introduction

I felt like doing a bestiary, so I did one!

Features
  • Customizable enemy list
  • Play a BGM depending on the enemy
  • Element Icons (To display elemental weakness)
  • You can cycle through enemy status (using L/R)
Screenshots
[Image: vxbestiary1km4.th.png][Image: vxbestiary2jw1.th.png]

Script

Script

Hope you like it!
-Dargor
Reply }
#2
How do you call it?
Reply }
#3
Something he left out. Try this in a 'call script' event.
Code:
$scene = Scene_Bestiary.new
Reply }
#4
AH thanks Wolf, now the pain of making an item to call it.
Reply }
#5
i get an error when trying to use it

uninitialized constant Vocab

this line
Code:
Vocab::Hit = 'Hit Rate'
Reply }
#6
You are using this in RMVX, not RMXP, correct? >.>
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Bestiary Trickster 0 5,479 03-01-2008, 05:08 AM
Last Post: Trickster



Users browsing this thread: