Posts: 11,235
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03-06-2008, 04:27 AM
(This post was last modified: 09-02-2024, 05:32 PM by DerVVulfman.)
Multi-Slot Equipment VX
Version: 1.6
Introduction
For RPGMaker XP, there was Guillaume777's Multi-Slot Equipment Script. Now, there's Multi-Slot Equipment VX. It includes many functions of the original RMXP system.
Demo
Multi-Slot
Script
0) Credits
1) Modules
2) Actors
3) Windows
4) Other
Instructions
Built into the script.
FAQ
Had to re-hack it from scratch. As complex as the original was, it was easier to code with VX.
Compatibility
Well, there are a 'few' sections that had to be rewritten, but most were aliased.
Credits and Thanks
To Guillaume777 himself, and to RPG Advocate who coded or posted some of the original scripts that he used for some key features.
Terms and Conditions
Free for use, even for commercial games.
Posts: 11,235
Threads: 649
Joined: May 2009
Okay... I went through a few little addons I forgot to mention, so let me just...
BUMP TO
Version: 1.6
The last feature I added was thanks to Cloak of Laser Shadow. When he told me of a bug in the RPGMaker XP version of my system when switching between actors, I took a look at my VX script. I had the same glitch here... and it was a very simple fix.
Also, I added 'hidden' slots like the RMXP version has.
Enjoy.
Posts: 32
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I found a bug with the script. If you equip something to a dead character it bugs up and equips a way different item and it won't let you unequip it. (Not sure if you'll fix it, but thanks if you do. :))
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Okay. Gotta ask these:
1) Was it an item that switches from one to another? (the armor switch feature)
2) Was it a cursed item?
I set up the Fairy Shoes to change into the Sage's Ring in the demo, and since I flagged the Sage's Ring to be cursed, it cannot be removed.
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I equipped the fairy boots in the demo and it turned to a Sage ring on the dead character.
My bad. XD
Posts: 11,235
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Hey. It happens to the best of us. Oh... and it's great to hear from ya, dude. Been a while.
And you can see the beauty of the switched items / cursed items feature. Find a sword laying around and you equip it... it turns out to be a dull cursed blade dealing only an extra 5 points of damage (if that).
Posts: 32
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Yeah I was going to use it, but the KGC equipment wasn't compatible, and I really liked it. Your multi-slot is better than the extra addition that comes with their equipment add-on. Thanks, can't believe you remember me. I used to be such a noobcake. D:
I actually am looking for your attack option replacer lol. (Using Limit Break 2.1 with the ATB battle system on RMVX.NET)
Burned of Minkoff to be honest. XD
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My attack option replacer 'sucked'. But Limit Break is version 2.6. More fixes since.
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Ah. The last two things I need for my VX game is a Laura's Escape for VX and a Attack option replacer. I might convert them later, but I am working on the limit menu right now. (Going to bed and going to finish tomorrow) My game has like 60-65 scripts, its insane. The game runs smooth too. There not every script either, the ones I need.