03-06-2008, 04:16 AM
(This post was last modified: 09-02-2024, 05:25 PM by DerVVulfman.)
Animated Battlers - VX
Version: 3.7
Version: 3.7
Introduction
This system allows you to convert your default battlesystem into a sideview battlesystem using actual 'battlers' rather than charset graphics.
Features
Okay... you know the drill. If I posted all the features I'm including here, we'd be here all week.
Demo
AnimBat VX!
Script
Credits
Configuration
Sprite System
Battle System
Miscellaneous
Instructions
This script goes above Main... generally speaking.
If using any custom battlesystem or custom battle add-on, it should go below these scripts... just to be safe.
As far as the configuration system, the features are listed in the following manual (in .chm help format) now available for download.
>Help File<
Pre-Rendered Configs
The demo and the scripts above show how to generate a system that uses multiple types of spritesheets and RTP battlers. Below are two configuration files you may wish to use in it's place.
Minkoff Configuration ... the typical Minkoff system without any extra.
Cybersam Configuration ... a configuration system for Cybersam's 7-pose system
RMXP Charset Configuration ... a configuration system that can use 4 Frame / 4-Pose Charactersets
Compatability
RPGMaker VX only.
Credits and Thanks
First thanks to eugene222 of Creation Asylum and Cain La Croix of RPG RPG Revolution for noting a 'save' bug related to the Spriteset_Battle section of code. Also to zhein04 (from RPG Revolution) for noting a 'default collapse' bug. And thanks to Daray of RPG Revolution for noting how the battle animations only performed at battler 'start' positions rather than their 'current' position (if performing a moving attack). For the rest of the list, just reference Animated Battlers - Enhanced. It'll be the same when I'm done.
Author's Notes
REQUIRES: Actor Battler Graphics
Terms and Conditions
Free for use, but credit me and anyone involved in this system.