03-04-2008, 06:43 AM
(This post was last modified: 08-03-2017, 04:18 AM by DerVVulfman.)
Remodeled Damage Display
(Regular Variant)
ver 1.02b
Originally posted at http://members.jcom.home.ne.jp/cogwheel/
Introduction(Regular Variant)
ver 1.02b
Originally posted at http://members.jcom.home.ne.jp/cogwheel/
This is an add-on feature that replaces the generic text "Damage" indicators used for Default battle system utilizing images stored in the Graphics/Pictures folder.
Screenshots
Old-fashioned Red-Out death by a Critical Hit, but with the new 'Image-based' damage display.
Related Script:
RTAB Add-On: Remodeled Damage Display
Demo
Some want one...
Script
In truth, the name was... paraphrased from the original Japanese version. Syntax differences and so on. So, I went with the closest definition.
Remodeled Damage Display (English Translation)
"Damage Graphics"
Instructions
Just copy/paste this code above main. It just bypasses a few routines that display damage, and use its copy of the BITMAP module to display the graphics.
Also, copy each graphic shown in the above spoiler into your Graphics\Pictures folder. You COULD make your own... just make sure that the image's names MATCH those same names in the script. Also pay attention to the height/width of each number in the imagefile that holds your number display (the default being num.png).
Notes
An altered version of 1.02, 1.02b changes the location of the stored images into Graphics\Pictures so a completely compiled and encrypted game will function properly. The original script called graphics stored in a Graphics\Strings directory.
Also, it FIXES A BUG where non-damage effects caused a crash when it attempted to display a "numerical damage value" when none existed. To be true to truth... the 1st bug fix simply didn't display the damage bitmap when the no numeric value existed. This also (accidentally) removed the "Miss" graphic. The new one checks to ensure a bitmap graphic IS available (even if the value is '0') before trying to draw it on the screen.
Compatibility
This script IS pretty basic and has been in use quite a while...
Credits and Thanks
Gotta thank the creator of RTAB for such a wonderful and adaptable battle system... even if they left an annoying bug in it. :D
Author's Notes
Ain't the original author... no notes here.
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