MotionControl
#1
Side View Battle [MotionControl]
by Claihm
Originally posted at http://www.k3.dion.ne.jp/~claimh/rgss/index.html


Introduction
Part of Claihm's Side View Battle System, this script replaces the actor battlers with characterset battlers. It also allows them to move to their targets in battle.


Demo
The Demo


Script
MotionControl(English Translation)
MotionControl(Japanese Version)


Instructions
Place this below Scene_Debug or below your battlesystem (if compatible) but above Main.

Not as of yet, but the CORPSE_F array value in the system apparently allows you to specify charset graphics to represent 'dead' actors.


Compatibility
It may work with most 'default-based' battlesystems, but I cannot guarantee its compliance with SDK systems. It is not RTAB compatible due to certain battler control features.



Credits and Thanks
Obvious thanks to Claihm for making this system, and to whoever made babelfish which I used for the basic translations.


Claihm's Terms and Conditions
http://www.k3.dion.ne.jp/~claimh/rgss/index.html (Apparent Broken Link)
Terms and Conditions (Limited Rights)
Reply }




Users browsing this thread: 3 Guest(s)