Maps and screenshots thread
Ah well...here goes. I'mma newb at RM since I only got the software a month or two ago, but yeah...
Wanna loose the newb-ness faster. =w=

-Old Project (Temporarily eh...abandoned until I can think of what happens next.)

-Current Project
Reply }
Your walls are missing the actual wall portions o_o
3 squares to the left of the top stairs, you're using a tile meant for the middle of a cliff as the base of a cliff.
The bottom right tree is missing part of the shadow, and the one next to it has the shadow in mid-air.
Also, the stairs are using the grassy cliff edge, but the cliff itself is not.

Those are all the mapping errors I see. I'll let someone else deal with everything else xD


So anyways equip menu is finished :O
[Image: 30tp9js.png]
Except the icons.
And the data for the equipment.
And the actual process of equipping things.

BUT YOU CAN OPEN IT AND CLOSE IT AND VIEW THE ITEM INFO
ALSO IT MAKES SOME SOUNDS AND STUFF
Reply }
This is how my Skills Learning System looks in my "test-bed" game:
[Image: sls.jpg]
Reply }
Charlie Fleed Wrote:This is how my Skills Learning System looks in my "test-bed" game:
http://i473.photobucket.com/albums/rr99/...79/sls.jpg

Nice layout, I like it Cheery

Here's one of the default battlesystem I've heavily modified.

[Image: battlesys.jpg]
Reply }
That's pretty neat, Xayden! The customized stuff makes it look unique, and I really like that the background for character data is semi-transparent :)

Here's my screenshot:
[Image: Town.png]

I know about the missing tile on the roof on the right. Fixed it, but I didn't want to screencap again. Also, I need to add shadows for the lamps.

Other than that ... It's Freas, the "starter" town. I might do something with the ground. I'm not sure I'm 100% happy with it yet.
Reply }
Thanks for the kind words. I've improved it since I've posted it :]

And thats a nice map! Something that would be good to add to it would be a second mud tile, one slightly darker to create more shade Cheery
Reply }
Regular Forest

In game use of Atoa's battle system
Reply }
CURSE YOU, DIGI
[Image: 2vkgw7s.png]
STOP MAKING ME HAVE TO SPRITE WEIRD CRAP LIKE CROCODILE MEN AND OTTERCARTS AND "CAT RAMBO W/FLAMETHROWER"
WHATEVER THAT IS
Reply }
I changed the tileset to make the maps look more tridimensional. What do you think?
[Image: 3dlook.jpg]
Reply }
Amazing what a little shading can do. Certainly an improvement as far as the forest vegetation is concerned.
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Pretty Maps; Bad Design. MechanicalPen 12 15,569 01-25-2023, 09:03 PM
Last Post: Steel Beast 6Beets
Brick Common Event Library (Development + Brainstorm thread) PK8 3 9,749 02-11-2016, 09:25 PM
Last Post: JayRay
   HEY HEY JAY RAY #1: World Maps JayRay 4 8,572 01-26-2015, 11:21 PM
Last Post: Taylor
   World Maps bacon 18 26,566 01-07-2015, 04:57 AM
Last Post: JayRay
   Getting beyond 999 maps without scripts in Parallax maps. JayRay 1 6,289 10-20-2013, 03:10 AM
Last Post: DerVVulfman
   Big Maps vs. Small Maps bacon 28 42,229 05-09-2013, 06:26 AM
Last Post: MechanicalPen
  Game Idea Thread KasperKalamity 30 41,076 11-14-2012, 12:58 AM
Last Post: KasperKalamity
   The Critique & Feedback thread deValdr 15 22,300 11-27-2010, 06:45 PM
Last Post: Guardian
   [Hiatus] Windowskin Generator Contribution Thread PK8 7 16,052 07-06-2009, 01:26 AM
Last Post: decibel



Users browsing this thread: 191 Guest(s)