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Ok, that's from my current project I'm atm
working on. I'm new to lightmapping so I
don't know if it looks good or bad.
I have been trying to keep the map
not too big so I could stuff it up good.
And for second, I haven't tried to put
in too many things in the dungeon.
[1st Floor of my first dungeon in my project]
[2nd Floor when you go south from the first floor]
What do you think?
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Boy do I have a knack for picking menus that are total dick to get working ._.
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Eldur: It looks good, but I'd recommend trying to blend the lights on the ends a bit more. Right now you can clearly see that the light graphics are circles and I think the maps would benefit if that was less apparent. :)
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I agree with that what Guardian said, it looks to much like a circle, try to fade it out smoother and maybe with a wider ranger.
Here's a screen of my first town. Warning, big!^^
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Thx for the replies and criticism.
I will try to do it better and post
the newer work sometime later
then. =]
@Zarox
I think the map looks good but
it needs some more details and
these hills on the right side dont
make much sense for me. =P
Try to let them look more natural.
@Charlie
Looks good. You made the battlers
yourself?
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ok
about the hills: thei're not finished yet xD they look empty but why don't they make sense? on the right there is a mountain area, there only live monsters^^ the isle is very small, so this is the only town on that isle and on the right the pass leads just to monsters
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This is a screenie from my game. Guess where the graphics are from. I personally put the tileset together and edit templates to make all the villagers. I also made the HUD in the corner. I'm thinking I should make more kinds of plants, since one looks redundant.
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Awwwwh, that looks so cute! D:
Is there a demo out of it already? Q____Q