07-07-2010, 09:30 AM
My current work-in-progress is a floating message script, which places a small text box above the head of the event that is speaking. The script fits to the height and width of the text, no matter what font is used. It's only designed to display one line at a time unless the show choices command is used. Here is the only screenshot I've taken of its development so far.
This script is being developed primarily for my own project, Aces, but will also be released on the forums when it is completed, just in case anyone else wants to use it.
There are a few things still to iron out to complete the script.
I also plan to implement more features, but these will probably come after a preliminary release.
Feel free to drop me a comment, or a suggestion on how to reference the event sprite's position on the screen, rather than the map, without having to rewrite a ton of methods :)
P.S. If that's the only way to do it, I'll do it.
Content Hidden
This script is being developed primarily for my own project, Aces, but will also be released on the forums when it is completed, just in case anyone else wants to use it.
There are a few things still to iron out to complete the script.
- The script needs to reference the sprite's position on-screen. For purposes of demonstration, it currently uses the event's map position, but this only works for 20*15 maps.
- After I tried to fix alignment issues with choice and number boxes, the script fails if the same event is selected twice.
I also plan to implement more features, but these will probably come after a preliminary release.
- Option to display event names above message boxes.
- Multi-line support for regular message boxes (not too difficult, just not important to me).
Feel free to drop me a comment, or a suggestion on how to reference the event sprite's position on the screen, rather than the map, without having to rewrite a ton of methods :)
P.S. If that's the only way to do it, I'll do it.