Floating Messages
#1
My current work-in-progress is a floating message script, which places a small text box above the head of the event that is speaking. The script fits to the height and width of the text, no matter what font is used. It's only designed to display one line at a time unless the show choices command is used. Here is the only screenshot I've taken of its development so far.

Content Hidden

This script is being developed primarily for my own project, Aces, but will also be released on the forums when it is completed, just in case anyone else wants to use it.

There are a few things still to iron out to complete the script.
  • The script needs to reference the sprite's position on-screen. For purposes of demonstration, it currently uses the event's map position, but this only works for 20*15 maps.
  • After I tried to fix alignment issues with choice and number boxes, the script fails if the same event is selected twice.

I also plan to implement more features, but these will probably come after a preliminary release.
  • Option to display event names above message boxes.
  • Multi-line support for regular message boxes (not too difficult, just not important to me).

Feel free to drop me a comment, or a suggestion on how to reference the event sprite's position on the screen, rather than the map, without having to rewrite a ton of methods :)

P.S. If that's the only way to do it, I'll do it.
}
#2
Huh the test of the floating box looks good it would be really great for like showing text boxes over peoples head :) I really like it but sadly i dont know how to help fix the problems :S
My stuff
}
#3
I know it's old, but It isn't resolved so...

Refer to @event.screen_x and @event.screen_y for screen coordinates.

For the other issue, I wouldn't be able to fix it without seeing the script

EDIT: Damn it! I'm an idiot. I didn't notice that this is an archive
Valdred
Tech Administrator of Save-Point
}




Users browsing this thread: 2 Guest(s)