777 with events
#1
I want to make a skill that does the following:

When Actor1 has a HP amount with a 7 in the end (like 167, 2857 or 9997) there is the chance to do 7, 77, 777 or 7777 HP damage. Otherwise it will just deal 1 HP damage. This is like the 777 skill in Final Fantasy IX.

Now I store the HP of actor1 in a variable. After that I have to execute mod. But I don't get it, could someone show me a detailed description that shows how to build up the common event for the skill?

TY :)
[Image: 76561198077561206.png]
Reply }
#2
I had posted this before the hack.

.png   hadfhdaha.png (Size: 7.91 KB / Downloads: 11)
[Image: facebook_icon.png] [Image: youtube_128x128-120x120.png] [Image: deviant.png] [Image: save-point.png]
Reply }
#3
Wow thanks, now it's working :D
[Image: 76561198077561206.png]
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
  VXA question regarding off-screen events JayRay 2 5,871 11-18-2013, 03:05 AM
Last Post: JayRay
  Any way to make events trigger other events? MechanicalPen 3 6,978 04-01-2013, 11:54 PM
Last Post: MechanicalPen
  Lag from Erased/deleted events Taylor 3 7,147 06-01-2012, 06:05 AM
Last Post: Taylor
  how do i sequence a chain of events? shintashi 5 9,529 01-05-2012, 01:42 AM
Last Post: KasperKalamity



Users browsing this thread: 1 Guest(s)