01-23-2011, 11:42 AM
I want to make a skill that does the following:
When Actor1 has a HP amount with a 7 in the end (like 167, 2857 or 9997) there is the chance to do 7, 77, 777 or 7777 HP damage. Otherwise it will just deal 1 HP damage. This is like the 777 skill in Final Fantasy IX.
Now I store the HP of actor1 in a variable. After that I have to execute mod. But I don't get it, could someone show me a detailed description that shows how to build up the common event for the skill?
TY :)
When Actor1 has a HP amount with a 7 in the end (like 167, 2857 or 9997) there is the chance to do 7, 77, 777 or 7777 HP damage. Otherwise it will just deal 1 HP damage. This is like the 777 skill in Final Fantasy IX.
Now I store the HP of actor1 in a variable. After that I have to execute mod. But I don't get it, could someone show me a detailed description that shows how to build up the common event for the skill?
TY :)


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