Script for changing tileset during the game.
Download script here
Have fun! :)
Download script here
Code:
#==========================================================
#**Map Tileset Changer during the game
#**Author: Narzew
#**Release Date: 06.05.13
#**Version: 3.00
#==========================================================
#**Version Listing:
#**Version 1.00 : 01.04.12 : Basic Release
#**Version 2.00 : 28.04.12 : Compatibilty patch
#**Version 3.00 : 06.05.13 : Added helpers to change tileset in one line
#**Get latest script here: https://pastebin.com/bWmhyygL
#==========================================================
#**License:
#**Creative Commons Share-Alike (CC-SA)
#**Use free, but give credit to author
#**Please don't share script in clear form. Share link to pastebin.
#**Modify free, but give credit to author
#**If you modify the script, please attribute your work to narzew@gmail.com
#**Do not sell this script
#**Do not change license of the modified script
#**Do not sell modified script
#**Do not made commercial games with this script if you don't have
#**original author permission
#==========================================================
#**For scripters:
#**+ = added
#**- = removed
#** ! = rewrited
#** *= aliased
#==========================================================
#** Game_Map::setup*
#** Scene_Map::refresh+
#** Engine Module new
#** Engine.mtc_preconfigure+
#** Engine.mtc_enable+
#** Engine.mtc_disable+
#** Engine.change_tileset+
#** Engine.change_tileset_id+
#==========================================================
#**Instructions :
#**Select the tileset ID and type : Engine.change_tileset(x), where x is the ID
#**of the tileset.
#**If you use custom protect system, you should look at line 121.
#==========================================================
#**Method Listing:
#**Engine.mtc_preconfigure : required to work variable pre-configuration
#**Engine.mtc_enable : enables the script
#**Engine.mtc_disable : disables the script
#**Engine.change_tileset(x) : changes the tileset to x (int)
#**Engine.change_tileset_id(x) : same as change_tileset
#==========================================================
#==========================================================
#**Script
#==========================================================
#==========================================================
#**Game_Map class
#==========================================================
class Game_Map
#==========================================================
#**Game_Map::setup rewrite
#==========================================================
alias mtc_setup setup
def setup(map_id)
mtc_setup(map_id)
if $mtc_script_working
tileset = $data_tilesets[$mtc_tileset_id] if $mtc_script_working
else
tileset = $data_tilesets[@map.tileset_id]
end
@tileset_name = tileset.tileset_name
@autotile_names = tileset.autotile_names
@panorama_name = tileset.panorama_name
@panorama_hue = tileset.panorama_hue
@fog_name = tileset.fog_name
@fog_hue = tileset.fog_hue
@fog_opacity = tileset.fog_opacity
@fog_blend_type = tileset.fog_blend_type
@fog_zoom = tileset.fog_zoom
@fog_sx = tileset.fog_sx
@fog_sy = tileset.fog_sy
@battleback_name = tileset.battleback_name
@passages = tileset.passages
@priorities = tileset.priorities
@terrain_tags = tileset.terrain_tags
end
end
#==========================================================
#**Scene_Map class
#==========================================================
class Scene_Map
#==========================================================
#**refresh
#==========================================================
def refresh
@spriteset = Spriteset_Map.new
end
end
#==========================================================
#**module Engine
#==========================================================
module Engine
#==========================================================
#**mtc_preconfigure
#==========================================================
def self.mtc_preconfigure
$data_map_infos = load_data('Data/MapInfos.rxdata')
$mtc_tileset_id = 1
$mtc_script_working = false
$actual_map = 1 if $actual_map == nil
end
#==========================================================
#**mtc_enable
#==========================================================
def self.mtc_enable
$mtc_script_working = true
end
#==========================================================
#**mtc_disable
#==========================================================
def self.mtc_disable
$mtc_script_working = false
$game_map.setup($game_map.map_id)
$scene.refresh
$game_player.moveto($game_player.x,$game_player.y)
end
#==========================================================
#**change_tileset
#==========================================================
def self.change_tileset(x,n=false)
$mtc_tileset_id = x
Engine.mtc_enable
$game_map.setup($game_map.map_id)
$scene.refresh
$game_player.moveto($game_player.x,$game_player.y)
end
#==========================================================
#**change_tileset_id
#==========================================================
def self.change_tileset_id(x)
Engine.change_tileset(x)
end
end
begin
Engine.mtc_preconfigure
rescue
print "Failed to load Narzew\'s Tileset Changer Script!"
exit
end Instructions
Have fun! :)
Skills: Android, Ruby, PHP, Linux

