03-05-2008, 07:08 AM
(This post was last modified: 11-19-2018, 04:10 AM by DerVVulfman.)
Mimi's Battleback Changer
Version: 5.0
Version: 5.0
Introduction
Based on Mimi's Music System, this script is able to change the battle background using events and scripted values.
Features
- Able to turn the system on/off, re-enabling the default system.
- Enable battleback changes based on terrain tags (an old RM2K feature)
- Enable battleback changes based on event values
- Enable battleback changes using the field map itself
- Animated Battleback support
- Error checking feature in case the original image file is lost or missing
Screenshots
Well, you wouldn't really see anything in s screenshot, eh? Just another battleback.
Demo
HERE.
Instructions
Lots of instructions were built into the code, but it's pretty simple. Within the script itself, there are two hash arrays.
One hash array allows you to set the terrain-based background based on the terrain ids you entered into your tileset database. By changing the hash values, you can change the terrain battle backgrounds.
The other hash array allows you to set the 'battle backgrounds' for key events in your game, typically changed in a regular map event script.
Thus, with the new Map-As-Battleback feature, there are four types of battlebacks that can be shown using this system:
* Standard backgrounds
* Terrain-based backgrounds
* Event-chosen backgrounds
* Field map backgrounds (not including field map panoramas)
* Animated backgrounds (not compatible with 'battle camera' systems like Cogwheel's or XRXS's
Also note that all of the above battlebacks (except for the Field Map backgrounds) may be animated.
Other instructions, such as the manner to change the battlebacks through accessing their hashes and manner to use/create animated backgrounds are located within their scripts.
FAQ
Like I said this was based on Mimi's Battle Music, so it didn't take long at all.
Compatibility
Aliased most everything, so it'll be compatible with most any Battle System, except Zelda-Like Action Battle systems. Probably be very useful with RPG Advocate's RM2K Defined Areas or Sephiroth Spawn's Encounter Control script.
The Animated Battleback feature is 'not' compatible with 'Battlesystem Camera' systems such as the ones by XRXS or Cogwheel. Either the 'Camera' system needs to be disabled or removed, or that the use of Animated Battlebacks be disregarded.
Credits and Thanks
Thanks goes out to Me⢠and Mr.Mo for their assistance in RGSS Support forum: Detecting files in the RTP itself in... detecting the files in the RTP.
Author's 'Notes'
b-flat