05-23-2011, 01:46 AM
RGSS/2 3DS Engine -- Already Works!
Developing RM Engine support for 3DS Models
PROJECT CP3DS
I present my latest project to the community.
NOTE: THIS IS NOT A PROJECT FOR NINTENDO 3DS, IT IS FOR *.3DS MODELS.
I am aware some of you may have trouble telling since the nintendo 3ds's release =P
This is not a request either, I have developed support for 3DS Models allready in RGSS/2. The current support is basic but I am working on adding more.
Features:
* 3D in RMXP/RMVX using 3DS Models
* Use 3D ANYWHERE in the game, unlike other 3D RM engines which only worked for maps.
* No lag
* Very rudimentary texture support. I am working hard on this to make it better. Only a little bit of textures are visible atm but it proves valid as a 3D engine for RMXP and RMVX.
* 3D Rotation on all axises (X, Y, and Z)
* 3D Displayed on RGSS/2 Window. No external window needed.
*** I'm working on adding more things, this is alpha V0.1 right now so more support is still coming.
*** Due to a new, higher levelled encryption some computers (x64 I believe) may not be able to play. I am working on a work-around for x64-based users but I don't want the demo to be unencrypted as easily as every other RM game.
Current bugs:
* Encryption don't work on some Windows 7 x64 (according to an early beta tester)
Not much is in the demo...but I am working on more.
Things I am working on adding:
* Lighting
* Animated models
* Better texture support
* Packing models, so they can't be altered when your game is distributed
* Maybe some more filetype model support, IDK, will be last if anything
* Resizing the screen, because 3D isn't great in tiny windows.
* Any suggestions you have for it! *
Pictures:
Demo:
V0.1 : (May 22, 2011)
http://collosalnetwork.net/projects/RPG%...%200.1.rar
* Note: I used a new encryption to prevent stealing this beta engine.
** Controls:
UP: Rotate model upwards
DOWN: Rotate model down.
LEFT: Rotate model to the left.
RIGHT: Rotate model to the right.
I am not distributing the source code of this engine yet because it is still very rudimentary. The demo proves the validity of this engine for now. I am not sure how distribution will take place but, at least for now, I don't want it to be 100% open because I don't want to be pelted with questions by n00bs of how to use the engine, but I may allow, later, for people to PM me to request the engine with proof of some of your work to show you can code well.
Armorphor
Developing RM Engine support for 3DS Models
PROJECT CP3DS
I present my latest project to the community.
NOTE: THIS IS NOT A PROJECT FOR NINTENDO 3DS, IT IS FOR *.3DS MODELS.
I am aware some of you may have trouble telling since the nintendo 3ds's release =P
This is not a request either, I have developed support for 3DS Models allready in RGSS/2. The current support is basic but I am working on adding more.
Features:
* 3D in RMXP/RMVX using 3DS Models
* Use 3D ANYWHERE in the game, unlike other 3D RM engines which only worked for maps.
* No lag
* Very rudimentary texture support. I am working hard on this to make it better. Only a little bit of textures are visible atm but it proves valid as a 3D engine for RMXP and RMVX.
* 3D Rotation on all axises (X, Y, and Z)
* 3D Displayed on RGSS/2 Window. No external window needed.
*** I'm working on adding more things, this is alpha V0.1 right now so more support is still coming.
*** Due to a new, higher levelled encryption some computers (x64 I believe) may not be able to play. I am working on a work-around for x64-based users but I don't want the demo to be unencrypted as easily as every other RM game.
Current bugs:
* Encryption don't work on some Windows 7 x64 (according to an early beta tester)
Not much is in the demo...but I am working on more.
Things I am working on adding:
* Lighting
* Animated models
* Better texture support
* Packing models, so they can't be altered when your game is distributed
* Maybe some more filetype model support, IDK, will be last if anything
* Resizing the screen, because 3D isn't great in tiny windows.
* Any suggestions you have for it! *
Pictures:
Demo:
V0.1 : (May 22, 2011)
http://collosalnetwork.net/projects/RPG%...%200.1.rar
* Note: I used a new encryption to prevent stealing this beta engine.
** Controls:
UP: Rotate model upwards
DOWN: Rotate model down.
LEFT: Rotate model to the left.
RIGHT: Rotate model to the right.
I am not distributing the source code of this engine yet because it is still very rudimentary. The demo proves the validity of this engine for now. I am not sure how distribution will take place but, at least for now, I don't want it to be 100% open because I don't want to be pelted with questions by n00bs of how to use the engine, but I may allow, later, for people to PM me to request the engine with proof of some of your work to show you can code well.
Armorphor