06-01-2016, 11:55 AM
sorry for necroposting,
I'm kind of taking a crash course in RPGMaker XV Ace and fished for some scripts to get an isometric view for the game i'm working on.
I have experience in programming and Ruby is something quite new, so it might take some getting used to. Meanwhile, i'd like to ask if there is a way i can only restrict isometric views to battle scenes ONLY. Of course, this means that instead of calling the battle scene i would instead call the isometric engine to make a square map and then just use a custom battle system, with my regular character movement being the default 4-way RM view.
Is it possible that i do not use the modified classes to override entirely the base classes so that i may use another inheriting class to call when the player enters a battle scene?
Sorry if i don't sound coherent in explaining my issue because even now i am still groping my way around using the IDE to implement a custom system.
I'm kind of taking a crash course in RPGMaker XV Ace and fished for some scripts to get an isometric view for the game i'm working on.
I have experience in programming and Ruby is something quite new, so it might take some getting used to. Meanwhile, i'd like to ask if there is a way i can only restrict isometric views to battle scenes ONLY. Of course, this means that instead of calling the battle scene i would instead call the isometric engine to make a square map and then just use a custom battle system, with my regular character movement being the default 4-way RM view.
Is it possible that i do not use the modified classes to override entirely the base classes so that i may use another inheriting class to call when the player enters a battle scene?
Sorry if i don't sound coherent in explaining my issue because even now i am still groping my way around using the IDE to implement a custom system.