Posts: 5
Threads: 1
Joined: Sep 2012
After 5 years in development, OpenRPG Maker has been released to the public. Development is still ongoing, but the editor is ~90% feature complete. The game engine will be released in increments over the next few months, and will be designed in a way that allows for easy game distribution. Best of all, it is free (although donations are gratefully accepted).
I found this forum on Google, and thought it would be an appropriate place to seek testers/designers who would be willing to look it over. We are looking for Positive/Constructive feedback. It currently runs in both Linux and Windows. Mac is untested (as we don't have access to one).
The program and source code can be downloaded from here.
Thanks,
Tobin "GrueMaster" Davis
Posts: 937
Threads: 101
Joined: May 2009
Oh man, just as I was about to get some sleep, this is posted! I try to keep track of projects like this, I'm definitely checking this out as soon as I get home tonight. Five years? That is quite a commitment!
Posts: 2,507
Threads: 75
Joined: Dec 2010
Hey, welcome to the forum and thank you for sharing your work! I'll have a look when I have some time.
Posts: 5
Threads: 1
Joined: Sep 2012
Actually, it is my son's project. I am only there for moral (and financial) support.
Posts: 2,507
Threads: 75
Joined: Dec 2010
That's awesome!!!
Kudos to you, sir!
Posts: 1,038
Threads: 36
Joined: Oct 2011
well props for being a supportive dad. my parents said i'd never get anywhere trying to make vidja games. NOW LOOK AT ME, i have a couch and an internet connection and FOUR cats!
Posts: 4,606
Threads: 543
Joined: Dec 2009
Hey, GrueMaster! Tell me, does it support or will ever support scripting in any object oriented programming language?
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 5
Threads: 1
Joined: Sep 2012
The plan (afaik) is to add Python as a scripting engine in a future release. For more info, see feature requests.
Posts: 393
Threads: 35
Joined: Aug 2009
It's a shame there is no engine to it yet, however, I noticed all the data is stored in xml format, so this could potentially be adapted to any scripting language. Just need to understand the layouts of the files first in order to create a proper API. For example, I could easily parse the data with php, and output ( not so easilly ) html5/ajax to play the game in a web browser. So yeah, lot's of unrealized potential here. Parsing data is easy, it's making it do stuff that's hard.
Posts: 2
Threads: 0
Joined: Sep 2012
Well there's only a few more things left to do in the editor before I begin work on the engine. The theory behind the engine is complex though since it'll theoretically be easilly portable to other systems and languages. As far as the object oriented scripting goes I decided against it in the end because I noticed one of the biggest turn off points for a lot of people reguarding RPG Maker XP and Game Maker was the fact that it had the scripting and you couldn't really do anything complex without using it. The idea behind Open RPG Maker is to have an enormous amount of power and complexity in what you can do, while making as insanely simple as humanly possible to do it.
|