02-28-2014, 03:35 PM
Face Menu VXA
Version 1.0
Author: Soulpour777
Description:
I noticed in VXA where the Menu Status is displayed when you open the menu. You can view what state you have, your hp, mp, actor's name and level. I thought that's its pretty repetitive and unfair since they included Scene Status which is personally for each actor. So I thought of removing the other draw method and create a face only Menu.
Screenshot:
Script Download:
Version 1.0
Author: Soulpour777
Description:
I noticed in VXA where the Menu Status is displayed when you open the menu. You can view what state you have, your hp, mp, actor's name and level. I thought that's its pretty repetitive and unfair since they included Scene Status which is personally for each actor. So I thought of removing the other draw method and create a face only Menu.
Screenshot:
Script Download:
Content Hidden
Code:
# -=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# VXA Face Menu Command# Version 1.0
# ** Soulpour777
# -=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Description: Instead of using different graphics in order to display the
# menu for the skill, equipment and formation selection, the menu now only
# uses faces, allowing the Status Menu a bit more used rather than seeing
# the character's status on the menu itself.
# -=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#==============================================================================
# ** Window_MenuCommand
#------------------------------------------------------------------------------
# This command window appears on the menu screen.
#==============================================================================
class Window_MenuCommand < Window_Command
#--------------------------------------------------------------------------
# * Get Maximum Column # Maximum column to be shown in the command.
#--------------------------------------------------------------------------
def col_max
return 7
end
#--------------------------------------------------------------------------
# * Get Window Width
# Width of the window should be the same with the resized screen's width.
#--------------------------------------------------------------------------
def window_width
Graphics.width
end
#--------------------------------------------------------------------------
# * Get Window Height
# Height of the window depends on the height the developer wants.
#--------------------------------------------------------------------------
def window_height
return 50
end
#--------------------------------------------------------------------------
# * Get Number of Lines to Show
# The visible line number should be equal to the item max.
#--------------------------------------------------------------------------
def visible_line_number
item_max
end
end
class Window_Base < Window
#--------------------------------------------------------------------------
# * Draw Actor Face Graphic
#--------------------------------------------------------------------------
def draw_actor_face(actor, x, y, enabled = true)
draw_face(actor.face_name, actor.face_index, x, y, enabled)
end
#--------------------------------------------------------------------------
# * Draw Class
#--------------------------------------------------------------------------
def draw_actor_class(actor, x, y, width = 112)
change_color(normal_color)
draw_text(x, y, width, line_height, actor.class.name)
end
#--------------------------------------------------------------------------
# * Draw HP
#--------------------------------------------------------------------------
def draw_actor_hp(actor, x, y, width = 124)
draw_gauge(x, y, width, actor.hp_rate, hp_gauge_color1, hp_gauge_color2)
change_color(system_color)
draw_text(x, y, 30, line_height, Vocab::hp_a)
draw_current_and_max_values(x, y, width, actor.hp, actor.mhp,
hp_color(actor), normal_color)
end
#--------------------------------------------------------------------------
# * Draw MP
#--------------------------------------------------------------------------
def draw_actor_mp(actor, x, y, width = 124)
draw_gauge(x, y, width, actor.mp_rate, mp_gauge_color1, mp_gauge_color2)
change_color(system_color)
draw_text(x, y, 30, line_height, Vocab::mp_a)
draw_current_and_max_values(x, y, width, actor.mp, actor.mmp,
mp_color(actor), normal_color)
end
#--------------------------------------------------------------------------
# * Draw Simple Status
#--------------------------------------------------------------------------
def draw_actor_simple_status(actor, x, y)
draw_actor_name(actor, x - 100, y + 65)
#~ draw_actor_level(actor, x, y + line_height * 1)
#~ draw_actor_icons(actor, x, y + line_height * 2)
#~ draw_actor_class(actor, x + 120, y)
#~ draw_actor_hp(actor, x + 120, y + line_height * 1)
#~ draw_actor_mp(actor, x + 120, y + line_height * 2)
end
end
#==============================================================================
# ** Window_Selectable
#------------------------------------------------------------------------------
# This window class contains cursor movement and scroll functions.
#==============================================================================
class Window_Selectable < Window_Base
#--------------------------------------------------------------------------
# * Get Spacing for Items Arranged Side by Side
#--------------------------------------------------------------------------
def spacing
return 0
end
end
#==============================================================================
# ** Window_MenuStatus
#------------------------------------------------------------------------------
# This window displays party member status on the menu screen.
#==============================================================================
class Window_MenuStatus < Window_Selectable
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(x, y)
super(x - Graphics.width, y, window_width, window_height + 92)
@pending_index = -1
refresh
end
#--------------------------------------------------------------------------
# * Get Window Height
#--------------------------------------------------------------------------
def window_height
Graphics.height - 138
end
#--------------------------------------------------------------------------
# * Col Max
#--------------------------------------------------------------------------
def col_max
return 4
end
#--------------------------------------------------------------------------
# * Draw Item
#--------------------------------------------------------------------------
def draw_item(index)
actor = $game_party.members[index]
enabled = $game_party.battle_members.include?(actor)
rect = item_rect(index)
draw_item_background(index)
draw_actor_face(actor, rect.x + 1, rect.y + 1, enabled)
draw_actor_simple_status(actor, rect.x + 108, rect.y + line_height / 2)
end
#--------------------------------------------------------------------------
# * Get Window Height
#--------------------------------------------------------------------------
def window_width
Graphics.width
end
#--------------------------------------------------------------------------
# * Get Item Height # The selecting cursor's height is also changed.
#--------------------------------------------------------------------------
def item_height
(height - standard_padding - 24) / 3
end
end
#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
# This class performs the menu screen processing.
#==============================================================================
class Scene_Menu < Scene_MenuBase
#--------------------------------------------------------------------------
# * Start Processing
#--------------------------------------------------------------------------
def start
super
create_command_window
create_status_window
end
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
alias soul_rend_face_only_create_command_window create_command_window
def create_command_window
soul_rend_face_only_create_command_window
@command_window.y = 366
end
end
Huhubugin, Bubuuin, Daranasin, Ating tuklasin, Diwa't isip bubuhayin
Mula sa wala, Mundo ay nilikha, Nililok na mukha, Sa siklab ay nagsimula,
Tinanglaw ang palad, Likhang binigyang malay, Sa init, Hugis ang binagay!
Apoy! Mula sa wala, Mundo ay nilikha
Tinanglaw ang palad, Sa apoy hugis ang binagay
Mula sa wala, Mundo ay nilikha, Nililok na mukha, Sa siklab ay nagsimula,
Tinanglaw ang palad, Likhang binigyang malay, Sa init, Hugis ang binagay!
Apoy! Mula sa wala, Mundo ay nilikha
Tinanglaw ang palad, Sa apoy hugis ang binagay