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 ELSA (Event Layering Script Advance)
#1
ELSA (Event Layering Script Advance
Version:1.3

(formerly Events Always Under)

Introduction

Layered Events!! This script, originally titled 'Events Always Under' allowed for the ability to have events actually break through the floor, sitting above the panorama layer, but below the Tiles, still using the Tiles passability. As the new Event Layer Script Advanced (ELSA), we have increased the z-index to nine total flattened positions, allowing for more mapping options for RPG Maker XP and VX

Three Events can go UNDER the tiles. Now, you'll probably never need more than that, but this allows you to have large event floor tiles, smaller accents on top of them, and then maybe even smaller accents on the accents! Or use the layers for water effects, lava effects and more, as the events can be animated!

Next, Use Mid-layer events to add embelishments on the floor, that stay under the player but above tiles with priority level 0. You get three so, you can add
a nice rug or something, add some overlapping stool, and a pair of boots on that stool, all without having to render a parallax map.

Next for my own personal benefit, I created the Variations of Always Over Events because for me personally, if I'm creating rooftops for houses, I want to be able to customize them without locking myself into a specific tile layer and priority set. Make a Huge Windmill, and then use another event layer to add the moving arms. Put a tower that stands over the city, with a seperate layer for the flag or banners that drape from it, (animated or not). The possibilities!!! Now you can have the pre-rendered or hand-drawn map you want, without the massive parallax images needed for maps with any large size.

Features
  • Add the feature to either the Event Name or a Event Comment
  • Events can still be bound by map tileset passability even while underneath the map!
  • Attressors that will not conflict with other event attressors

Screenshots
[Image: elsa-screen.png]

Demo

Get the basic demo and script here!

Script

"script"

Instructions

Quite simply, all you do is just add the script, and on events that you want to either be BELOW the z-index of tiles, above the tiles but under the players, or
over the players but not have the 'always on top flag' you just enter the following commands to either the event name or the comment.

FAQ

This script hasn't been around enough to have FAQ yet, but here we go...
"My event is Through, but I still can't walk across this tileset!"
A. Events are still bound (for now), as one tile by one tile events. Just because you build this big bridge, doesn't mean it's passed civil inspection enough for you to walk across it to the mainland.


Compatibility

Works well with DerVVulfman's Event Transparency, except... don't put trans comments on events that are underneath, unless you're remaking the Michael Jackson Billie Jean video. Otherwise, I'm not sure how this would work with any tile-map rewrites, but it works well vanilla

Credits and Thanks

Big thanks to DerVVulfman, who took my idea and made it into a script.

Author's Notes
I AM working on a variation of Toby Kerner's Event Size script that will allow those events higher than you to have their own passability independant of tilesets, which will allow a lot more mapping possibilities, but that can come in a future version.

Terms and Conditions

Free for Commercial and Non-Commercial Use, but I do ask that you make a donation to one of these fine charities within the next year. I donate to them yearly. it'll make you feel good, and most donations are tax-writeoffs for your upstart indy game company!

St. Jude's Children Hospital -http:// http://stjude.org
Operation Smile - http://operationsmile.org
Susan Komen foundation - http://info-komen.org
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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