DoubleX RMVXA Basic ATB
#1
DoubleX RMVXA Basic ATB
Version: v1.02c

Introduction

* Aids other scripters to learn how a basic atb system script can be written

Prerequisites

*Little RGSS3 scripting proficiency to fully utilize this script

Video



Script

DoubleX RMVXA Basic ATB

Instructions

* Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

FAQ

Q1. Will this script be compatible with Victor Engine - Basic Module or Yanfly Engine Ace - Ace Battle Engine?
A1. Probably no, as there's Victor Engine - Active Time Battle, and I've been already supporting both CATB and ECATB scripts.
Q2. Why this script only has global settings and has no notetag at all?
A2. To help scripters learn from this script, it's better to focus on the core concepts and structures when implementing this script, while adding notetags as well might impede them from grapsing those basics.
Q3. May you please teach me scripting so I can fully utilize this script?
A3. You can ask me how to set specific settings to meet your specific needs, but it seems to me that there are many good scripting teachers so you may want to ask them instead of me for learning scripting.

Credits and Thanks

None

Author's Notes

* This script's meant to be easy and simple to comprehend and utilize meaning high level control nor freedom won't be given to users, and advanced scripting proficiencies won't be applied to this script
* Readability's prioritized over almost everything else in this script to aid scripters to learn how a basic atb system can be written.
* State's Auto-removal Timing as Action End becomes right after the state owner executed all his/her/its actions to conform with the defaults.

Terms and Conditions

* You shall keep this script's Script Info part's contents intact
* You shalln't claim that this script is written by anyone other than DoubleX or his aliases
* None of the above applies to DoubleX or his aliases

Changelog

v1.02c(GMT 1100 5-8-2015):
1. Fixed nil enemy selection and not executing all confirmed actions bug
2. Further improved this script's compactness, efficiency and readability
v1.02b(GMT 1300 5-7-2015):
1. Fixed hidden battlers and updating atb while game messages' showing bug
2. Improved this script's efficiency
v1.02a(GMT 1200 1-7-2015):
1. Lets users set the party escape speed in atb fill mode 1
2. On action end now triggers when a battler processed all the actions
v1.01a(GMT 1100 13-6-2015):
1. Lets users select the starting atb value formulae
2. Fixed clearing empty log window upon turn start bug
3. Fixed failed party escape not costing anything bug
- This bug's still present in atb fill mode 1
4. Fixed enemies not executing actions under some conditions bug
5. Simplified the actor input selection implementations
v1.00a(GMT 1400 10-6-2015):
1. 1st version of this script finished
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#2
Updates
v1.02a(GMT 1200 1-7-2015):
1. Lets users set the party escape speed in atb fill mode 1
2. On action end now triggers when a battler processed all the actions
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#3
Updates
v1.02b(GMT 1300 5-7-2015):
1. Fixed hidden battlers and updating atb while game messages' showing bug
2. Improved this script's efficiency
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#4
Updates
v1.02c(GMT 1100 5-8-2015):
1. Fixed nil enemy selection and not executing all confirmed actions bug
2. Further improved this script's compactness, efficiency and readability
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


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