After playing Resident Evil 5, I noticed some MAJOR fps loss when starting a recording.
I took the fps limiter off when doing the game's own benchmarking, and here are the results on Medium overall quality with everything else at Low.
Before recording: 62-68fps
During recording: 24-31fps
The difference is pretty drastic, and is very noticeable.
Either Intel's Quicksync isn't any better yet with OBS, or the game itself uses Quicksync to play at good speeds and two applications using Quicksync don't work well.
Whatever the case, the recording doesn't skip a single frame, despite having constant "High CPU Usage" messages. The game looked beautiful in the finished product, despite those warnings and the low fps, which makes me happy that someday I'll be able to do a playthrough of it.
I did get an update for Intel recently, but the update provided the same fps results, which could indicate a stronger argument for Resident Evil 5 using Intel Quicksync to play.
My other games are working better now, and Silent Hill 2 can now record at 56-59fps instead of the 50-55fps I was getting before. This is a significant improvement, so I'm hoping that they continue to improve things.
Speaking of which, I haven't gotten any new updates in over a week. Usually it's at least 1 a week, so there may be one incoming.
I really hope so, because Windows 10 has treated me well so far, despite giving me my first bluescreen crash
By the way, does anyone know where the crash logs are? I want to take a peek at what happened so I can avoid it again. It happened last when I was uploading a video, so I really am curious.